3 class DZ_Weapons_Firearms_SVD
26 class SVD_Base: Rifle_Base
31 repairableWithKits[]={1};
33 PPDOFProperties[]={1,0.5,50,180,4,10};
34 ironsightsExcludingOptics[]=
40 ObstructionDistance=0.92000002;
42 initSpeedMultiplier=1;
54 magazineSwitchTime=0.25;
56 recoilModifier[]={1,1,1};
57 swayModifier[]={2,2,0.69999999};
58 simpleHiddenSelections[]=
76 "SVD_Shot_iterior_SoundSet",
78 "SVD_InteriorTail_SoundSet",
79 "SVD_Tail_2D_SoundSet"
85 "SVD_silencer_SoundSet",
86 "SVD_silencerTail_SoundSet",
87 "SVD_silencerInteriorTail_SoundSet"
91 "SVD_silencerHomeMade_SoundSet",
92 "SVD_silencerHomeMadeTail_SoundSet",
93 "SVD_silencerInteriorHomeMadeTail_SoundSet"
96 envShootingDecrease=0.80000001;
97 envShootingDecreaseExt[]={0.050000001,0.050000001};
100 recoilProne=
"recoil_svd_prone";
101 dispersion=0.00085000001;
102 magazineSlot=
"magazine";
106 memoryPointCamera=
"eye";
110 discreteDistance[]={100,200,300,400,500,600,700,800,900,1000};
111 discreteDistanceInitIndex=0;
113 class InventorySlotsOffsets
117 position[]={0,-0.02,-0.02};
118 orientation[]={0,-30,0};
122 position[]={0,-0.02,0};
123 orientation[]={0,30,0};
132 soundSet=
"Weapon_Movement_HRifle_walkErc_L_SoundSet";
137 soundSet=
"Weapon_Movement_HRifle_walkErc_R_SoundSet";
142 soundSet=
"Weapon_Movement_HRifle_runErc_L_SoundSet";
147 soundSet=
"Weapon_Movement_HRifle_runErc_R_SoundSet";
152 soundSet=
"Weapon_Movement_HRifle_sprintErc_SoundSet";
157 soundSet=
"Weapon_Movement_HRifle_sprintErc_SoundSet";
162 soundSet=
"Weapon_Movement_HRifle_walkCro_SoundSet";
167 soundSet=
"Weapon_Movement_HRifle_walkCro_SoundSet";
172 soundSet=
"Weapon_Movement_HRifle_runCro_SoundSet";
177 soundSet=
"Weapon_Movement_HRifle_runCro_SoundSet";
182 soundSet=
"Weapon_Movement_HRifle_walkCro_SoundSet";
187 soundSet=
"Weapon_Movement_HRifle_walkCro_SoundSet";
192 soundSet=
"Weapon_Movement_HRifle_runCro_SoundSet";
197 soundSet=
"Weapon_Movement_HRifle_runCro_SoundSet";
202 soundSet=
"Weapon_Movement_HRifle_runErc_L_SoundSet";
207 soundSet=
"Weapon_Movement_HRifle_runErc_L_SoundSet";
212 soundSet=
"Weapon_Movement_HRifle_landFootErc_SoundSet";
217 soundSet=
"Weapon_Movement_HRifle_landFootErc_SoundSet";
222 soundSet=
"Weapon_Movement_HRifle_walkRasErc_SoundSet";
227 soundSet=
"Weapon_Movement_HRifle_walkRasErc_SoundSet";
232 soundSet=
"Weapon_Movement_HRifle_runRasErc_SoundSet";
237 soundSet=
"Weapon_Movement_HRifle_runRasErc_SoundSet";
242 soundSet=
"Weapon_Movement_HRifle_walkErc_L_SoundSet";
247 soundSet=
"Weapon_Movement_HRifle_walkErc_L_SoundSet";
250 class HandStep_Hard_L
252 soundSet=
"Weapon_Movement_HRifle_runErc_L_SoundSet";
255 class HandStep_Hard_R
257 soundSet=
"Weapon_Movement_HRifle_runErc_L_SoundSet";
262 soundSet=
"Weapon_Movement_HRifle_landFeetErc_SoundSet";
265 class Weapon_Movement_HRifle_Walk
267 soundSet=
"Weapon_Movement_HRifle_walkErc_L_SoundSet";
270 class Weapon_Movement_HRifle_Run
272 soundSet=
"Weapon_Movement_HRifle_runErc_L_SoundSet";
275 class Weapon_Movement_HRifle_Sprint
277 soundSet=
"Weapon_Movement_HRifle_sprintErc_SoundSet";
280 class Weapon_Movement_HRifle_Land
282 soundSet=
"Weapon_Movement_HRifle_landFeetErc_SoundSet";
285 class Char_Gestures_Hand_Grab_Rifle
287 soundSet=
"Char_Gestures_Hand_Grab_FabricRifle_SoundSet";
298 overrideParticle=
"weapon_shot_winded_smoke";
302 overrideParticle=
"weapon_shot_mosin9130_01";
303 ignoreIfSuppressed=1;
305 positionOffset[]={0,0,0};
307 class MuzzleFlashStar
309 overrideParticle=
"weapon_shot_Flame_3D_4star";
310 overridePoint=
"StarFlash";
311 ignoreIfSuppressed=1;
313 class GasPistonBurstR
315 overrideParticle=
"weapon_shot_chamber_smoke";
316 overridePoint=
"GasPiston";
317 overrideDirectionVector[]={0,0,0};
319 class GasPistonBurstL
321 overrideParticle=
"weapon_shot_chamber_smoke";
322 overridePoint=
"GasPiston";
323 overrideDirectionVector[]={180,0,0};
325 class GasPistonSmokeRaiseR
327 overrideParticle=
"weapon_shot_chamber_smoke_raise";
328 overridePoint=
"GasPiston";
329 overrideDirectionVector[]={0,0,0};
331 class GasPistonSmokeRaiseL
333 overrideParticle=
"weapon_shot_chamber_smoke_raise";
334 overridePoint=
"GasPiston";
335 overrideDirectionVector[]={180,0,0};
339 overrideParticle=
"weapon_shot_chamber_smoke";
340 overridePoint=
"Nabojnicestart";
341 overrideDirectionPoint=
"Nabojniceend";
346 maxOverheatingValue=8;
347 shotsToStartOverheating=4;
348 overheatingDecayInterval=1;
351 overrideParticle=
"smoking_barrel_small";
352 onlyWithinOverheatLimits[]={0,0.40000001};
353 positionOffset[]={0.050000001,0,0};
354 onlyWithinRainLimits[]={0,0.2};
358 overrideParticle=
"smoking_barrel";
359 onlyWithinOverheatLimits[]={0.40000001,0.80000001};
360 positionOffset[]={0.050000001,0,0};
361 onlyWithinRainLimits[]={0,0.2};
365 overrideParticle=
"smoking_barrel_heavy";
366 onlyWithinOverheatLimits[]={0.80000001,1};
367 positionOffset[]={0.050000001,0,0};
368 onlyWithinRainLimits[]={0,0.2};
370 class SmokingBarrelHotSteamSmall
372 overrideParticle=
"smoking_barrel_steam_small";
373 positionOffset[]={0.44999999,0,0};
374 onlyWithinRainLimits[]={0.2,0.5};
376 class SmokingBarrelHotSteam
378 overrideParticle=
"smoking_barrel_steam";
379 positionOffset[]={0.44999999,0,0};
380 onlyWithinRainLimits[]={0.5,1};
382 class OpenChamberSmoke
385 overrideParticle=
"smoking_barrel_small";
386 overridePoint=
"Nabojnicestart";
389 class OnBulletCasingEject
391 class ChamberSmokeRaise
393 overrideParticle=
"weapon_shot_chamber_smoke";
394 overridePoint=
"Nabojnicestart";
398 weaponStateAnim=
"dz\anims\anm\player\reloads\SVD\w_SVD_states.anm";
403 displayName=
"$STR_cfgWeapons_SVD0";
404 descriptionShort=
"$STR_cfgWeapons_SVD1";
405 model=
"\dz\weapons\firearms\svd\svd.p3d";
427 "DZ\weapons\firearms\svd\data\SVD.rvmat"
435 "DZ\weapons\firearms\svd\data\SVD.rvmat"
443 "DZ\weapons\firearms\svd\data\SVD_damage.rvmat"
451 "DZ\weapons\firearms\svd\data\SVD_damage.rvmat"
459 "DZ\weapons\firearms\svd\data\SVD_destruct.rvmat"
467 class SVD_Wooden: SVD_Base
470 displayName=
"$STR_cfgWeapons_SVD0";
471 descriptionShort=
"$STR_cfgWeapons_SVD1";
472 model=
"\dz\weapons\firearms\svd\svd_old.p3d";
494 "DZ\weapons\firearms\svd\data\SVD_old.rvmat"
502 "DZ\weapons\firearms\svd\data\SVD_old.rvmat"
510 "DZ\weapons\firearms\svd\data\SVD_old_damage.rvmat"
518 "DZ\weapons\firearms\svd\data\SVD_old_damage.rvmat"
526 "DZ\weapons\firearms\svd\data\SVD_old_destruct.rvmat"