3 class DZ_Weapons_Firearms_Trumpet
27 class Trumpet_Base: Rifle_Base
34 repairableWithKits[]={1};
44 recoilModifier[]={1,1,1};
53 class Single: Mode_Single
57 "Trumpet_Shot_SoundSet",
58 "Trumpet_Tail_SoundSet",
59 "Trumpet_InteriorTail_SoundSet"
65 "Trumpet_silencerHomeMade_SoundSet",
66 "Trumpet_silencerHomeMadeTail_SoundSet",
67 "Trumpet_silencerInteriorHomeMadeTail_SoundSet"
71 recoil=
"recoil_single_primary_1outof10";
72 recoilProne=
"recoil_single_primary_1outof10";
74 magazineSlot=
"magazine";
83 class Trumpet: Trumpet_Base
86 displayName=
"$STR_cfgWeapons_Trumpet0";
87 descriptionShort=
"$STR_cfgWeapons_Trumpet1";
88 model=
"\dz\weapons\firearms\Trumpet\trumpet.p3d";
91 "weaponOpticsHunting",
95 hiddenSelectionsTextures[]=
97 "dz\weapons\firearms\Trumpet\data\trombone_co.paa"
99 hiddenSelectionsMaterials[]=
101 "dz\weapons\firearms\Trumpet\data\trumpet.rvmat"
117 "DZ\weapons\firearms\Trumpet\data\trumpet.rvmat"
125 "DZ\weapons\firearms\Trumpet\data\trumpet.rvmat"
133 "DZ\weapons\firearms\Trumpet\data\trumpet_damage.rvmat"
141 "DZ\weapons\firearms\Trumpet\data\trumpet_damage.rvmat"
149 "DZ\weapons\firearms\Trumpet\data\trumpet_destruct.rvmat"
160 class Inventory_Base;
161 class TrumpetParts: Inventory_Base
164 displayName=
"$STR_CfgVehicles_TrumpetParts0";
165 descriptionShort=
"$STR_CfgVehicles_TrumpetParts1";
166 model=
"\dz\weapons\firearms\Trumpet\trumpet_parts.p3d";
187 "DZ\weapons\firearms\Trumpet\data\trumpet.rvmat"
195 "DZ\weapons\firearms\Trumpet\data\trumpet.rvmat"
203 "DZ\weapons\firearms\Trumpet\data\trumpet_damage.rvmat"
211 "DZ\weapons\firearms\Trumpet\data\trumpet_damage.rvmat"
219 "DZ\weapons\firearms\Trumpet\data\trumpet_destruct.rvmat"
230 action=
"GestureMeleeBayonetStab";