3 class DZ_Weapons_Firearms_Winchester70
28 class BoltActionRifle_InnerMagazine_Base;
29 class Winchester70_Base: BoltActionRifle_InnerMagazine_Base
32 animName=
"Winchester70";
35 repairableWithKits[]={1};
37 PPDOFProperties[]={1,0.5,20,170,4,10};
40 winchesterTypeOpticsMount=1;
41 initSpeedMultiplier=1.15;
52 recoilModifier[]={1,1,1};
53 swayModifier[]={2.2,2.2,0.85000002};
54 simpleHiddenSelections[]=
71 class Single: Mode_Single
75 "Winchester70_Shot_SoundSet",
76 "Winchester70_Shot_iterior_SoundSet",
77 "Winchester70_Tail_SoundSet",
78 "Winchester70_InteriorTail_SoundSet",
79 "Winchester70_Tail_2D_SoundSet"
85 "Winchester70_silencerHomeMade_SoundSet",
86 "Winchester70_silencerHomeMadeTail_SoundSet",
87 "Winchester70_silencerInteriorHomeMadeTail_SoundSet"
91 recoil=
"recoil_Winchester";
92 recoilProne=
"recoil_Winchester_prone";
93 dispersion=0.00050000002;
94 magazineSlot=
"magazine";
98 discreteDistance[]={200};
99 discreteDistanceInitIndex=0;
103 class InventorySlotsOffsets
107 position[]={0,-0.02,-0.029999999};
108 orientation[]={0,-30,0};
112 position[]={0,-0.02,0.0099999998};
113 orientation[]={0,30,0};
116 weaponStateAnim=
"dz\anims\anm\player\reloads\Winchester70\w_winchester70_states.anm";
118 class Winchester70: Winchester70_Base
121 displayName=
"$STR_cfgWeapons_Winchester700";
122 descriptionShort=
"$STR_cfgWeapons_Winchester701";
123 model=
"\dz\weapons\firearms\winchester70\winchester70.p3d";
127 "weaponOpticsHunting",
131 hiddenSelectionsTextures[]=
133 "dz\weapons\firearms\winchester70\data\winchester70_CO.paa"
135 hiddenSelectionsMaterials[]=
137 "dz\weapons\firearms\winchester70\data\winchester70.rvmat"
153 "DZ\weapons\firearms\winchester70\data\winchester70.rvmat"
161 "DZ\weapons\firearms\winchester70\data\winchester70.rvmat"
169 "DZ\weapons\firearms\winchester70\data\winchester70_damage.rvmat"
177 "DZ\weapons\firearms\winchester70\data\winchester70_damage.rvmat"
185 "DZ\weapons\firearms\winchester70\data\winchester70_destruct.rvmat"
198 overrideParticle=
"weapon_shot_winded_smoke";
202 overrideParticle=
"weapon_shot_mosin9130_01";
203 ignoreIfSuppressed=1;
205 positionOffset[]={0.1,0,0};
210 maxOverheatingValue=1;
211 shotsToStartOverheating=1;
212 overheatingDecayInterval=0.5;
215 overrideParticle=
"smoking_barrel_small";
216 onlyWithinOverheatLimits[]={0.1,1};
217 positionOffset[]={0,0,0};
218 onlyWithinRainLimits[]={0,0.2};
220 class OpenChamberSmoke
223 overrideParticle=
"smoking_barrel_small";
224 overridePoint=
"Nabojnicestart";
227 class OnBulletCasingEject
229 class ChamberSmokeRaise
231 overrideParticle=
"weapon_shot_chamber_smoke";
232 overridePoint=
"Nabojnicestart";
237 class Winchester70_Black: Winchester70
240 descriptionShort=
"$STR_cfgWeapons_Winchester70_Black0";
241 hiddenSelectionsTextures[]=
243 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
246 class Winchester70_Green: Winchester70
249 descriptionShort=
"$STR_cfgWeapons_Winchester70_Green0";
250 hiddenSelectionsTextures[]=
252 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"