Dayz Explorer CPP 1.28.160049
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config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_Weapons_Launchers_LAW
4 {
5 units[]=
6 {
7 "LAW"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Data",
14 "DZ_Weapons_Launchers"
15 };
16 };
17};
18class Mode_Safe;
19class Mode_SemiAuto;
20class Mode_Burst;
21class Mode_FullAuto;
22class cfgWeapons
23{
24 class Rifle_Base;
25 class Launcher_Base;
26 class LAWBase: Launcher_Base
27 {
28 cursorAim="";
29 cursor="";
30 cursorSize=1;
31 autoAimEnabled=0;
32 opticsDisablePeripherialVision=1;
33 magazineReloadTime=12;
34 reloadTime=0;
35 initSpeed=30;
36 canLock=0;
37 aiRateOfFire=10;
38 aiRateOfFireDistance=500;
39 opticsZoomMin=0.25;
40 opticsZoomMax=1.1;
41 opticsZoomInit=0.5;
42 minRange=20;
43 minRangeProbab=0.30000001;
44 midRange=150;
45 midRangeProbab=0.57999998;
46 maxRange=500;
47 maxRangeProbab=0.039999999;
48 scope=1;
49 weight=7000;
50 itemSize[]={4,1};
51 absorbency=0;
52 repairableWithKits[]={1};
53 repairCosts[]={25};
54 modelOptics="-";
55 memoryPointCamera="eye";
56 distanceZoomMin=100;
57 distanceZoomMax=100;
58 primary=1;
59 value=0;
60 model="\dz\weapons\launchers\law\law.p3d";
61 autoReload=0;
62 chamberSize=1;
63 chamberedRound="";
64 magazines[]={};
65 chamberableFrom[]=
66 {
67 "Ammo_LAW_HE"
68 };
69 barrelArmor=2000;
70 ejectType=4;
71 recoilModifier[]={1,1,1};
72 modes[]=
73 {
74 "Single"
75 };
76 class Single: Mode_SemiAuto
77 {
78 begin1[]=
79 {
80 "dz\sounds\weapons\firearms\CZ75\CZ75_single_0",
81 3.1622777,
82 1,
83 1000
84 };
85 begin2[]=
86 {
87 "dz\sounds\weapons\firearms\CZ75\CZ75_single_1",
88 3.1622777,
89 1,
90 1000
91 };
92 soundBegin[]=
93 {
94 "begin1",
95 0.33333001,
96 "begin2",
97 0.33333001,
98 "begin1",
99 0.33333001,
100 "begin2",
101 0.33333001
102 };
103 reloadTime=0.13;
104 recoil="recoil_flaregun";
105 recoilProne="recoil_flaregun_prone";
106 dispersion=0.029999999;
107 magazineSlot="magazine";
108 };
109 };
110 class LAW: LAWBase
111 {
112 scope=2;
113 displayName="$STR_cfgWeapons_LAW0";
114 descriptionShort="$STR_cfgWeapons_LAW1";
115 model="\dz\weapons\launchers\law\law.p3d";
116 attachments[]={};
117 class Damage
118 {
119 tex[]={};
120 mat[]=
121 {
122 "DZ\weapons\launchers\law\data\law.rvmat",
123 "DZ\weapons\launchers\law\data\law_damage.rvmat",
124 "DZ\weapons\launchers\law\data\law_destruct.rvmat"
125 };
126 };
127 class AnimationSources
128 {
129 class hammer
130 {
131 source="user";
132 animPeriod=0.5;
133 initPhase=0;
134 };
135 class fold: hammer
136 {
137 animPeriod=3;
138 initPhase=1;
139 };
140 };
141 };
142};