3 class DZ_Weapons_Launchers_LAW
14 "DZ_Weapons_Launchers"
26 class LAWBase: Launcher_Base
32 opticsDisablePeripherialVision=1;
33 magazineReloadTime=12;
38 aiRateOfFireDistance=500;
43 minRangeProbab=0.30000001;
45 midRangeProbab=0.57999998;
47 maxRangeProbab=0.039999999;
52 repairableWithKits[]={1};
55 memoryPointCamera=
"eye";
60 model=
"\dz\weapons\launchers\law\law.p3d";
71 recoilModifier[]={1,1,1};
80 "dz\sounds\weapons\firearms\CZ75\CZ75_single_0",
87 "dz\sounds\weapons\firearms\CZ75\CZ75_single_1",
104 recoil=
"recoil_flaregun";
105 recoilProne=
"recoil_flaregun_prone";
106 dispersion=0.029999999;
107 magazineSlot=
"magazine";
113 displayName=
"$STR_cfgWeapons_LAW0";
114 descriptionShort=
"$STR_cfgWeapons_LAW1";
115 model=
"\dz\weapons\launchers\law\law.p3d";
122 "DZ\weapons\launchers\law\data\law.rvmat",
123 "DZ\weapons\launchers\law\data\law_damage.rvmat",
124 "DZ\weapons\launchers\law\data\law_destruct.rvmat"
127 class AnimationSources