Dayz Explorer CPP 1.28.160049
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config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_Weapons_Launchers_RPG7
4 {
5 units[]=
6 {
7 "RPG7"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Data",
14 "DZ_Weapons_Launchers"
15 };
16 };
17};
18class Mode_Safe;
19class Mode_SemiAuto;
20class Mode_Burst;
21class Mode_FullAuto;
22class cfgWeapons
23{
24 class Rifle_Base;
25 class Launcher_Base;
26 class RPG7Base: Launcher_Base
27 {
28 cursorAim="";
29 cursor="";
30 cursorSize=1;
31 autoAimEnabled=0;
32 opticsDisablePeripherialVision=1;
33 magazineReloadTime=12;
34 reloadTime=0;
35 initSpeed=30;
36 canLock=0;
37 aiRateOfFire=10;
38 aiRateOfFireDistance=500;
39 opticsZoomMin=0.25;
40 opticsZoomMax=1.1;
41 opticsZoomInit=0.5;
42 minRange=20;
43 minRangeProbab=0.30000001;
44 midRange=150;
45 midRangeProbab=0.57999998;
46 maxRange=500;
47 maxRangeProbab=0.039999999;
48 scope=1;
49 weight=7000;
50 itemSize[]={4,1};
51 absorbency=0;
52 repairableWithKits[]={1};
53 repairCosts[]={25};
54 modelOptics="-";
55 cameraDir="look";
56 memoryPointCamera="eye";
57 distanceZoomMin=100;
58 distanceZoomMax=100;
59 primary=1;
60 value=0;
61 model="\DZ\weapons\launchers\rpg7\rpg7.p3d";
62 autoReload=0;
63 chamberSize=1;
64 chamberedRound="";
65 magazines[]={};
66 chamberableFrom[]=
67 {
68 "Ammo_RPG7_HE",
69 "Ammo_RPG7_AP"
70 };
71 barrelArmor=2000;
72 ejectType=2;
73 recoilModifier[]={1,1,1};
74 modes[]=
75 {
76 "Single"
77 };
78 class Single: Mode_SemiAuto
79 {
80 begin1[]=
81 {
82 "dz\sounds\weapons\firearms\CZ75\CZ75_single_0",
83 3.1622777,
84 1,
85 1000
86 };
87 begin2[]=
88 {
89 "dz\sounds\weapons\firearms\CZ75\CZ75_single_1",
90 3.1622777,
91 1,
92 1000
93 };
94 soundBegin[]=
95 {
96 "begin1",
97 0.33333001,
98 "begin2",
99 0.33333001,
100 "begin1",
101 0.33333001,
102 "begin2",
103 0.33333001
104 };
105 reloadTime=0.13;
106 recoil="recoil_flaregun";
107 recoilProne="recoil_flaregun_prone";
108 dispersion=0.029999999;
109 magazineSlot="magazine";
110 };
111 };
112 class RPG7: RPG7Base
113 {
114 scope=2;
115 displayName="$STR_cfgWeapons_RPG70";
116 descriptionShort="$STR_cfgWeapons_RPG71";
117 model="\DZ\weapons\launchers\rpg7\rpg7.p3d";
118 attachments[]={};
119 class Damage
120 {
121 tex[]={};
122 mat[]=
123 {
124 "DZ\weapons\launchers\rpg7\data\rpg7.rvmat",
125 "DZ\weapons\launchers\rpg7\data\rpg7_damage.rvmat",
126 "DZ\weapons\launchers\rpg7\data\rpg7_destruct.rvmat"
127 };
128 };
129 class AnimationSources
130 {
131 class rearsight
132 {
133 source="user";
134 animPeriod=0.5;
135 initPhase=0;
136 };
137 };
138 };
139};