Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Weapons_Melee_Blunt
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Weapons_Melee"
11 };
12 };
13};
14class CfgVehicles
15{
16 class Inventory_Base;
17 class BaseballBat: Inventory_Base
18 {
19 scope=2;
20 displayName="$STR_CfgVehicles_BaseballBat0";
21 descriptionShort="$STR_CfgVehicles_BaseballBat1";
22 model="\dz\weapons\melee\blunt\baseballbat.p3d";
23 debug_ItemCategory=2;
24 rotationFlags=17;
25 inventorySlot[]=
26 {
27 "Shoulder",
28 "Melee"
29 };
30 weight=566;
31 itemSize[]={1,7};
32 itemBehaviour=2;
33 fragility=0.02;
34 openItemSpillRange[]={40,80};
35 isMeleeWeapon=1;
36 class MeleeModes
37 {
38 class Default
39 {
40 ammo="MeleeBluntLight_3";
41 range=1.8;
42 };
43 class Heavy
44 {
45 ammo="MeleeBluntHeavy_3";
46 range=1.8;
47 };
48 class Sprint
49 {
50 ammo="MeleeBluntHeavy_3";
51 range=3.7;
52 };
53 };
54 class DamageSystem
55 {
56 class GlobalHealth
57 {
58 class Health
59 {
60 hitpoints=250;
61 healthLevels[]=
62 {
63
64 {
65 1,
66
67 {
68 "DZ\weapons\melee\blunt\Data\BaseballBat.rvmat"
69 }
70 },
71
72 {
73 0.69999999,
74
75 {
76 "DZ\weapons\melee\blunt\Data\BaseballBat.rvmat"
77 }
78 },
79
80 {
81 0.5,
82
83 {
84 "DZ\weapons\melee\blunt\Data\BaseballBat_damage.rvmat"
85 }
86 },
87
88 {
89 0.30000001,
90
91 {
92 "DZ\weapons\melee\blunt\Data\BaseballBat_damage.rvmat"
93 }
94 },
95
96 {
97 0,
98
99 {
100 "DZ\weapons\melee\blunt\Data\BaseballBat_destruct.rvmat"
101 }
102 }
103 };
104 };
105 };
106 };
107 soundImpactType="wood";
108 class AnimEvents
109 {
110 class SoundWeapon
111 {
112 class pickUp_Light
113 {
114 soundSet="hatchet_pickup_light_SoundSet";
115 id=796;
116 };
117 class pickup
118 {
119 soundSet="hatchet_pickup_SoundSet";
120 id=797;
121 };
122 class drop
123 {
124 soundset="baseballbat_drop_SoundSet";
125 id=898;
126 };
127 };
128 };
129 };
130 class NailedBaseballBat: Inventory_Base
131 {
132 scope=2;
133 displayName="$STR_CfgVehicles_NailedBaseballBat0";
134 descriptionShort="$STR_CfgVehicles_NailedBaseballBat1";
135 model="\dz\weapons\melee\blunt\Baseballbat_nailed.p3d";
136 debug_ItemCategory=2;
137 rotationFlags=17;
138 inventorySlot[]=
139 {
140 "Shoulder",
141 "Melee"
142 };
143 weight=600;
144 itemSize[]={1,7};
145 itemBehaviour=2;
146 fragility=0.02;
147 openItemSpillRange[]={40,70};
148 isMeleeWeapon=1;
149 class DamageSystem
150 {
151 class GlobalHealth
152 {
153 class Health
154 {
155 hitpoints=250;
156 healthLevels[]=
157 {
158
159 {
160 1,
161
162 {
163 "DZ\weapons\melee\blunt\Data\BaseballBat.rvmat"
164 }
165 },
166
167 {
168 0.69999999,
169
170 {
171 "DZ\weapons\melee\blunt\Data\BaseballBat.rvmat"
172 }
173 },
174
175 {
176 0.5,
177
178 {
179 "DZ\weapons\melee\blunt\Data\BaseballBat_damage.rvmat"
180 }
181 },
182
183 {
184 0.30000001,
185
186 {
187 "DZ\weapons\melee\blunt\Data\BaseballBat_damage.rvmat"
188 }
189 },
190
191 {
192 0,
193
194 {
195 "DZ\weapons\melee\blunt\Data\BaseballBat_destruct.rvmat"
196 }
197 }
198 };
199 };
200 };
201 };
202 class MeleeModes
203 {
204 class Default
205 {
206 ammo="MeleeCraftedLight_4";
207 range=1.8;
208 };
209 class Heavy
210 {
211 ammo="MeleeCraftedHeavy_4";
212 range=1.8;
213 };
214 class Sprint
215 {
216 ammo="MeleeCraftedHeavy_4";
217 range=3.7;
218 };
219 };
220 soundImpactType="wood";
221 class AnimEvents
222 {
223 class SoundWeapon
224 {
225 class pickUp_Light
226 {
227 soundSet="hatchet_pickup_light_SoundSet";
228 id=796;
229 };
230 class pickup
231 {
232 soundSet="hatchet_pickup_SoundSet";
233 id=797;
234 };
235 class drop
236 {
237 soundset="baseballbat_drop_SoundSet";
238 id=898;
239 };
240 };
241 };
242 };
243 class BarbedBaseballBat: Inventory_Base
244 {
245 scope=2;
246 displayName="$STR_CfgVehicles_BarbedBaseballBat0";
247 descriptionShort="$STR_CfgVehicles_BarbedBaseballBat1";
248 model="\dz\weapons\melee\blunt\Baseballbat_barbed.p3d";
249 debug_ItemCategory=2;
250 rotationFlags=17;
251 inventorySlot[]=
252 {
253 "Shoulder",
254 "Melee"
255 };
256 weight=600;
257 itemSize[]={1,7};
258 itemBehaviour=2;
259 fragility=0.02;
260 openItemSpillRange[]={40,70};
261 isMeleeWeapon=1;
262 class DamageSystem
263 {
264 class GlobalHealth
265 {
266 class Health
267 {
268 hitpoints=250;
269 healthLevels[]=
270 {
271
272 {
273 1,
274
275 {
276 "DZ\weapons\melee\blunt\Data\BaseballBat_barbed.rvmat",
277 "DZ\weapons\melee\blunt\Data\Barbed_wire_bloody.rvmat"
278 }
279 },
280
281 {
282 0.69999999,
283
284 {
285 "DZ\weapons\melee\blunt\Data\BaseballBat_barbed.rvmat",
286 "DZ\weapons\melee\blunt\Data\Barbed_wire_bloody.rvmat"
287 }
288 },
289
290 {
291 0.5,
292
293 {
294 "DZ\weapons\melee\blunt\Data\BaseballBat_barbed_damage.rvmat",
295 "DZ\weapons\melee\blunt\Data\Barbed_wire_bloody_damage.rvmat"
296 }
297 },
298
299 {
300 0.30000001,
301
302 {
303 "DZ\weapons\melee\blunt\Data\BaseballBat_barbed_damage.rvmat",
304 "DZ\weapons\melee\blunt\Data\Barbed_wire_bloody_damage.rvmat"
305 }
306 },
307
308 {
309 0,
310
311 {
312 "DZ\weapons\melee\blunt\Data\BaseballBat_barbed_destruct.rvmat",
313 "DZ\weapons\melee\blunt\Data\Barbed_wire_bloody_destruct.rvmat"
314 }
315 }
316 };
317 };
318 };
319 };
320 class MeleeModes
321 {
322 class Default
323 {
324 ammo="MeleeCraftedLight_3";
325 range=1.8;
326 };
327 class Heavy
328 {
329 ammo="MeleeCraftedHeavy_3";
330 range=1.8;
331 };
332 class Sprint
333 {
334 ammo="MeleeCraftedHeavy_3";
335 range=3.7;
336 };
337 };
338 soundImpactType="wood";
339 class AnimEvents
340 {
341 class SoundWeapon
342 {
343 class pickUp_Light
344 {
345 soundSet="hatchet_pickup_light_SoundSet";
346 id=796;
347 };
348 class pickup
349 {
350 soundSet="hatchet_pickup_SoundSet";
351 id=797;
352 };
353 class drop
354 {
355 soundset="baseballbat_drop_SoundSet";
356 id=898;
357 };
358 };
359 };
360 };
361 class XmasBaseballBat: Inventory_Base
362 {
363 scope=2;
364 displayName="$STR_CfgVehicles_BaseballBat0";
365 descriptionShort="$STR_CfgVehicles_BaseballBat1";
366 model="\dz\weapons\melee\blunt\Baseballbat_xmas.p3d";
367 debug_ItemCategory=2;
368 rotationFlags=17;
369 inventorySlot[]=
370 {
371 "Shoulder",
372 "Melee"
373 };
374 weight=566;
375 itemSize[]={1,7};
376 itemBehaviour=2;
377 fragility=0.02;
378 openItemSpillRange[]={40,80};
379 isMeleeWeapon=1;
380 class MeleeModes
381 {
382 class Default
383 {
384 ammo="MeleeBluntLight_3";
385 range=1.8;
386 };
387 class Heavy
388 {
389 ammo="MeleeBluntHeavy_3";
390 range=1.8;
391 };
392 class Sprint
393 {
394 ammo="MeleeBluntHeavy_3";
395 range=3.7;
396 };
397 };
398 class DamageSystem
399 {
400 class GlobalHealth
401 {
402 class Health
403 {
404 hitpoints=250;
405 healthLevels[]=
406 {
407
408 {
409 1,
410
411 {
412 "DZ\weapons\melee\blunt\Data\BaseballBat_xmas.rvmat"
413 }
414 },
415
416 {
417 0.69999999,
418
419 {
420 "DZ\weapons\melee\blunt\Data\BaseballBat_xmas.rvmat"
421 }
422 },
423
424 {
425 0.5,
426
427 {
428 "DZ\weapons\melee\blunt\Data\BaseballBat_xmas_damage.rvmat"
429 }
430 },
431
432 {
433 0.30000001,
434
435 {
436 "DZ\weapons\melee\blunt\Data\BaseballBat_xmas_damage.rvmat"
437 }
438 },
439
440 {
441 0,
442
443 {
444 "DZ\weapons\melee\blunt\Data\BaseballBat_xmas_destruct.rvmat"
445 }
446 }
447 };
448 };
449 };
450 };
451 soundImpactType="wood";
452 class AnimEvents
453 {
454 class SoundWeapon
455 {
456 class pickUp_Light
457 {
458 soundSet="hatchet_pickup_light_SoundSet";
459 id=796;
460 };
461 class pickup
462 {
463 soundSet="hatchet_pickup_SoundSet";
464 id=797;
465 };
466 class drop
467 {
468 soundset="baseballbat_drop_SoundSet";
469 id=898;
470 };
471 };
472 };
473 };
474 class PipeWrench: Inventory_Base
475 {
476 scope=2;
477 displayName="$STR_CfgVehicles_PipeWrench0";
478 descriptionShort="$STR_CfgVehicles_PipeWrench1";
479 model="\dz\weapons\melee\blunt\pipewrench.p3d";
480 debug_ItemCategory=2;
481 rotationFlags=12;
482 inventorySlot[]=
483 {
484 "Backpack_1"
485 };
486 weight=4400;
487 itemSize[]={2,5};
488 itemBehaviour=1;
489 fragility=0.0020000001;
490 openItemSpillRange[]={30,60};
491 isMeleeWeapon=1;
492 soundImpactType="metal";
493 class MeleeModes
494 {
495 class Default
496 {
497 ammo="MeleeBluntLight_4";
498 range=1.5;
499 };
500 class Heavy
501 {
502 ammo="MeleeBluntHeavy_4";
503 range=1.5;
504 };
505 class Sprint
506 {
507 ammo="MeleeBluntHeavy_4";
508 range=4.0999999;
509 };
510 };
511 class DamageSystem
512 {
513 class GlobalHealth
514 {
515 class Health
516 {
517 hitpoints=400;
518 healthLevels[]=
519 {
520
521 {
522 1,
523
524 {
525 "DZ\weapons\melee\blunt\Data\pipewrench.rvmat"
526 }
527 },
528
529 {
530 0.69999999,
531
532 {
533 "DZ\weapons\melee\blunt\Data\pipewrench.rvmat"
534 }
535 },
536
537 {
538 0.5,
539
540 {
541 "DZ\weapons\melee\blunt\Data\pipewrench_damage.rvmat"
542 }
543 },
544
545 {
546 0.30000001,
547
548 {
549 "DZ\weapons\melee\blunt\Data\pipewrench_damage.rvmat"
550 }
551 },
552
553 {
554 0,
555
556 {
557 "DZ\weapons\melee\blunt\Data\pipewrench_destruct.rvmat"
558 }
559 }
560 };
561 };
562 };
563 };
564 class AnimEvents
565 {
566 class SoundWeapon
567 {
568 class Pickup_light
569 {
570 soundSet="hatchet_pickup_light_SoundSet";
571 id=796;
572 };
573 class Pickup
574 {
575 soundSet="hatchet_pickup_SoundSet";
576 id=797;
577 };
578 class Drop
579 {
580 soundset="baseballbat_drop_SoundSet";
581 id=898;
582 };
583 class Inventory_Hide
584 {
585 soundset="Inventory_Hide_SoundSet";
586 id=1220;
587 };
588 class Inventory_Show
589 {
590 soundset="Inventory_Show_SoundSet";
591 id=1221;
592 };
593 };
594 };
595 class InventorySlotsOffsets
596 {
597 class Backpack_1
598 {
599 position[]={0,0,0};
600 orientation[]={90,0,0};
601 };
602 };
603 };
604 class BrassKnuckles_ColorBase: Inventory_Base
605 {
606 displayName="$STR_CfgVehicles_BrassKnuckles_ColorBase0";
607 descriptionShort="$STR_CfgVehicles_BrassKnuckles_ColorBase1";
608 model="\dz\weapons\melee\blunt\Brassknuckles.p3d";
609 debug_ItemCategory=2;
610 rotationFlags=17;
611 inventorySlot[]=
612 {
613 ""
614 };
615 weight=142;
616 itemSize[]={1,2};
617 fragility=0.0020000001;
618 hiddenSelections[]=
619 {
620 "camo"
621 };
622 isMeleeWeapon=1;
623 class MeleeModes
624 {
625 class Default
626 {
627 ammo="MeleeBluntLight_3";
628 range=1;
629 };
630 class Heavy
631 {
632 ammo="MeleeBluntHeavy_3";
633 range=1;
634 };
635 class Sprint
636 {
637 ammo="MeleeBluntHeavy_3";
638 range=2.8;
639 };
640 };
641 soundImpactType="metal";
642 };
643 class BrassKnuckles_Dull: BrassKnuckles_ColorBase
644 {
645 scope=2;
646 hiddenSelectionsMaterials[]=
647 {
648 "dz\weapons\melee\blunt\data\Brassknuckles_dull.rvmat"
649 };
650 hiddenSelectionsTextures[]=
651 {
652 "dz\weapons\melee\blunt\data\BrassKnuckles_dull_co.paa"
653 };
654 class DamageSystem
655 {
656 class GlobalHealth
657 {
658 class Health
659 {
660 hitpoints=400;
661 healthLevels[]=
662 {
663
664 {
665 1,
666
667 {
668 "DZ\weapons\melee\blunt\Data\brassknuckles_dull.rvmat"
669 }
670 },
671
672 {
673 0.69999999,
674
675 {
676 "DZ\weapons\melee\blunt\Data\brassknuckles_dull.rvmat"
677 }
678 },
679
680 {
681 0.5,
682
683 {
684 "DZ\weapons\melee\blunt\Data\brassknuckles_dull_damage.rvmat"
685 }
686 },
687
688 {
689 0.30000001,
690
691 {
692 "DZ\weapons\melee\blunt\Data\brassknuckles_dull_damage.rvmat"
693 }
694 },
695
696 {
697 0,
698
699 {
700 "DZ\weapons\melee\blunt\Data\brassknuckles_dull_destruct.rvmat"
701 }
702 }
703 };
704 };
705 };
706 };
707 };
708 class BrassKnuckles_Shiny: BrassKnuckles_ColorBase
709 {
710 scope=2;
711 weight=162;
712 hiddenSelectionsMaterials[]=
713 {
714 "dz\weapons\melee\blunt\Data\Brassknuckles_shiny.rvmat"
715 };
716 hiddenSelectionsTextures[]=
717 {
718 "dz\weapons\melee\blunt\data\BrassKnuckles_shiny_co.paa"
719 };
720 class DamageSystem
721 {
722 class GlobalHealth
723 {
724 class Health
725 {
726 hitpoints=400;
727 healthLevels[]=
728 {
729
730 {
731 1,
732
733 {
734 "DZ\weapons\melee\blunt\Data\Brassknuckles_shiny.rvmat"
735 }
736 },
737
738 {
739 0.69999999,
740
741 {
742 "DZ\weapons\melee\blunt\Data\Brassknuckles_shiny.rvmat"
743 }
744 },
745
746 {
747 0.5,
748
749 {
750 "DZ\weapons\melee\blunt\Data\Brassknuckles_shiny_damage.rvmat"
751 }
752 },
753
754 {
755 0.30000001,
756
757 {
758 "DZ\weapons\melee\blunt\Data\Brassknuckles_shiny_damage.rvmat"
759 }
760 },
761
762 {
763 0,
764
765 {
766 "DZ\weapons\melee\blunt\Data\Brassknuckles_shiny_destruct.rvmat"
767 }
768 }
769 };
770 };
771 };
772 };
773 };
774 class TelescopicBaton: Inventory_Base
775 {
776 scope=2;
777 displayName="$STR_CfgVehicles_TelescopicBaton0";
778 descriptionShort="$STR_CfgVehicles_TelescopicBaton1";
779 model="\dz\weapons\melee\blunt\TelescopingBaton.p3d";
780 debug_ItemCategory=2;
781 rotationFlags=17;
782 inventorySlot[]=
783 {
784 "Shoulder",
785 "Melee"
786 };
787 weight=252;
788 itemSize[]={2,5};
789 itemBehaviour=1;
790 fragility=0.0020000001;
791 openItemSpillRange[]={35,55};
792 class DamageSystem
793 {
794 class GlobalHealth
795 {
796 class Health
797 {
798 hitpoints=250;
799 healthLevels[]=
800 {
801
802 {
803 1,
804
805 {
806 "DZ\weapons\melee\blunt\Data\TelescopingBaton.rvmat"
807 }
808 },
809
810 {
811 0.69999999,
812
813 {
814 "DZ\weapons\melee\blunt\Data\TelescopingBaton.rvmat"
815 }
816 },
817
818 {
819 0.5,
820
821 {
822 "DZ\weapons\melee\blunt\Data\TelescopingBaton_damage.rvmat"
823 }
824 },
825
826 {
827 0.30000001,
828
829 {
830 "DZ\weapons\melee\blunt\Data\TelescopingBaton_damage.rvmat"
831 }
832 },
833
834 {
835 0,
836
837 {
838 "DZ\weapons\melee\blunt\Data\TelescopingBaton_destruct.rvmat"
839 }
840 }
841 };
842 };
843 };
844 };
845 isMeleeWeapon=1;
846 class MeleeModes
847 {
848 class Default
849 {
850 ammo="MeleeLightBlunt";
851 range=1;
852 };
853 class Heavy
854 {
855 ammo="MeleeLightBlunt_Heavy";
856 range=1;
857 };
858 class Sprint
859 {
860 ammo="MeleeLightBlunt_Heavy";
861 range=2.8;
862 };
863 class Default_Opened
864 {
865 ammo="MeleeBlunt";
866 range=1.6;
867 };
868 class Heavy_Opened
869 {
870 ammo="MeleeBlunt_Heavy";
871 range=1.6;
872 };
873 class Sprint_Opened
874 {
875 ammo="MeleeBlunt_Heavy";
876 range=4.0999999;
877 };
878 };
879 soundImpactType="plastic";
880 class AnimEvents
881 {
882 class SoundWeapon
883 {
884 class Baton_deploy
885 {
886 soundSet="Baton_deploy_SoundSet";
887 id=201;
888 };
889 class Baton_retract
890 {
891 soundSet="Baton_retract_SoundSet";
892 id=202;
893 };
894 };
895 };
896 class AnimationSources
897 {
898 class Doors1
899 {
900 source="user";
901 initPhase=1;
902 animPeriod=0.001;
903 };
904 };
905 };
906 class HockeyStick: Inventory_Base
907 {
908 scope=2;
909 displayName="$STR_CfgVehicles_HockeyStick0";
910 descriptionShort="$STR_CfgVehicles_HockeyStick1";
911 model="\dz\weapons\melee\blunt\hockey_stick_peters.p3d";
912 rotationFlags=12;
913 inventorySlot[]=
914 {
915 "Shoulder",
916 "Melee"
917 };
918 weight=650;
919 itemSize[]={2,10};
920 itemBehaviour=2;
921 fragility=0.02;
922 openItemSpillRange[]={40,80};
923 class DamageSystem
924 {
925 class GlobalHealth
926 {
927 class Health
928 {
929 hitpoints=200;
930 healthLevels[]=
931 {
932
933 {
934 1,
935
936 {
937 "DZ\weapons\melee\blunt\Data\Hockey_Stick.rvmat"
938 }
939 },
940
941 {
942 0.69999999,
943
944 {
945 "DZ\weapons\melee\blunt\Data\Hockey_Stick.rvmat"
946 }
947 },
948
949 {
950 0.5,
951
952 {
953 "DZ\weapons\melee\blunt\Data\Hockey_Stick_damage.rvmat"
954 }
955 },
956
957 {
958 0.30000001,
959
960 {
961 "DZ\weapons\melee\blunt\Data\Hockey_Stick_damage.rvmat"
962 }
963 },
964
965 {
966 0,
967
968 {
969 "DZ\weapons\melee\blunt\Data\Hockey_Stick_destruct.rvmat"
970 }
971 }
972 };
973 };
974 };
975 };
976 isMeleeWeapon=1;
977 class MeleeModes
978 {
979 class Default
980 {
981 ammo="MeleeWoodBlunt";
982 range=1.8;
983 };
984 class Heavy
985 {
986 ammo="MeleeWoodBlunt_Heavy";
987 range=1.8;
988 };
989 class Sprint
990 {
991 ammo="MeleeWoodBlunt_Heavy";
992 range=3.7;
993 };
994 };
995 soundImpactType="wood";
996 };
997 class NewHockeyStick: Inventory_Base
998 {
999 scope=2;
1000 displayName="$STR_CfgVehicles_NewHockeyStick0";
1001 descriptionShort="$STR_CfgVehicles_NewHockeyStick1";
1002 model="\dz\weapons\melee\blunt\hockey_stick_peters.p3d";
1003 rotationFlags=12;
1004 inventorySlot[]=
1005 {
1006 "Shoulder",
1007 "Melee"
1008 };
1009 weight=650;
1010 itemSize[]={2,10};
1011 itemBehaviour=2;
1012 fragility=0.02;
1013 isMeleeWeapon=1;
1014 class MeleeModes
1015 {
1016 class Default
1017 {
1018 ammo="MeleeBat";
1019 range=1.8;
1020 };
1021 class Heavy
1022 {
1023 ammo="MeleeBat_Heavy";
1024 range=1.8;
1025 };
1026 class Sprint
1027 {
1028 ammo="MeleeBat_Heavy";
1029 range=3.7;
1030 };
1031 };
1032 class DamageSystem
1033 {
1034 class GlobalHealth
1035 {
1036 class Health
1037 {
1038 hitpoints=250;
1039 healthLevels[]=
1040 {
1041
1042 {
1043 1,
1044
1045 {
1046 "DZ\weapons\melee\blunt\Data\Hockey_Stick.rvmat"
1047 }
1048 },
1049
1050 {
1051 0.69999999,
1052
1053 {
1054 "DZ\weapons\melee\blunt\Data\Hockey_Stick.rvmat"
1055 }
1056 },
1057
1058 {
1059 0.5,
1060
1061 {
1062 "DZ\weapons\melee\blunt\Data\Hockey_Stick_damage.rvmat"
1063 }
1064 },
1065
1066 {
1067 0.30000001,
1068
1069 {
1070 "DZ\weapons\melee\blunt\Data\Hockey_Stick_damage.rvmat"
1071 }
1072 },
1073
1074 {
1075 0,
1076
1077 {
1078 "DZ\weapons\melee\blunt\Data\Hockey_Stick_destruct.rvmat"
1079 }
1080 }
1081 };
1082 };
1083 };
1084 };
1085 soundImpactType="wood";
1086 };
1087 class PoliceBaton: Inventory_Base
1088 {
1089 scope=2;
1090 displayName="$STR_CfgVehicles_PoliceBaton0";
1091 descriptionShort="$STR_CfgVehicles_PoliceBaton1";
1092 model="\dz\weapons\melee\blunt\Police_baton.p3d";
1093 debug_ItemCategory=2;
1094 rotationFlags=16;
1095 inventorySlot[]=
1096 {
1097 "Shoulder",
1098 "Melee"
1099 };
1100 weight=540;
1101 itemSize[]={2,5};
1102 itemBehaviour=1;
1103 fragility=0.0020000001;
1104 openItemSpillRange[]={35,55};
1105 class DamageSystem
1106 {
1107 class GlobalHealth
1108 {
1109 class Health
1110 {
1111 hitpoints=300;
1112 healthLevels[]=
1113 {
1114
1115 {
1116 1,
1117
1118 {
1119 "DZ\weapons\melee\blunt\Data\baton.rvmat"
1120 }
1121 },
1122
1123 {
1124 0.69999999,
1125
1126 {
1127 "DZ\weapons\melee\blunt\Data\baton.rvmat"
1128 }
1129 },
1130
1131 {
1132 0.5,
1133
1134 {
1135 "DZ\weapons\melee\blunt\Data\baton_damage.rvmat"
1136 }
1137 },
1138
1139 {
1140 0.30000001,
1141
1142 {
1143 "DZ\weapons\melee\blunt\Data\baton_damage.rvmat"
1144 }
1145 },
1146
1147 {
1148 0,
1149
1150 {
1151 "DZ\weapons\melee\blunt\Data\baton_destruct.rvmat"
1152 }
1153 }
1154 };
1155 };
1156 };
1157 };
1158 isMeleeWeapon=1;
1159 class MeleeModes
1160 {
1161 class Default
1162 {
1163 ammo="MeleeBlunt";
1164 range=1.6;
1165 };
1166 class Heavy
1167 {
1168 ammo="MeleeBlunt_Heavy";
1169 range=1.6;
1170 };
1171 class Sprint
1172 {
1173 ammo="MeleeBlunt_Heavy";
1174 range=4.0999999;
1175 };
1176 };
1177 soundImpactType="plastic";
1178 };
1179};