3 class DZ_Weapons_Melee_Powered
18 class Switchable_Base;
19 class Chainsaw: Switchable_Base
22 displayName=
"$STR_CfgVehicles_Chainsaw0";
23 descriptionShort=
"$STR_CfgVehicles_Chainsaw1";
24 model=
"\dz\weapons\melee\powered\chainsaw.p3d";
29 openItemSpillRange[]={40,60};
30 repairableWithKits[]={7};
36 hiddenSelectionsTextures[]=
54 "DZ\weapons\melee\powered\Data\chainsaw.rvmat"
62 "DZ\weapons\melee\powered\Data\chainsaw.rvmat"
70 "DZ\weapons\melee\powered\Data\chainsaw_damage.rvmat"
78 "DZ\weapons\melee\powered\Data\chainsaw_damage.rvmat"
86 "DZ\weapons\melee\powered\Data\chainsaw_destruct.rvmat"
97 energyUsagePerSecond=1;
102 sound=
"Sound_FlareFlame";
103 texture=
"dz\gear\consumables\data\flame_red_ca.paa";
106 class CattleProd: Powered_Base
109 displayName=
"$STR_CfgVehicles_CattleProd0";
110 descriptionShort=
"$STR_CfgVehicles_CattleProd1";
111 model=
"\dz\gear\tools\Catle_Prod.p3d";
121 fragility=0.0080000004;
126 lootCategory=
"Tools";
149 "DZ\weapons\melee\powered\Data\chainsaw.rvmat"
157 "DZ\weapons\melee\powered\Data\chainsaw.rvmat"
165 "DZ\weapons\melee\powered\Data\chainsaw_damage.rvmat"
173 "DZ\weapons\melee\powered\Data\chainsaw_damage.rvmat"
181 "DZ\weapons\melee\powered\Data\chainsaw_destruct.rvmat"
188 repairableWithKits[]={7};
194 energyUsagePerSecond=1.5;
203 ammo=
"MeleeLightBlunt";
208 ammo=
"MeleeLightBlunt_Heavy";
213 ammo=
"MeleeLightBlunt_Heavy";
216 class Default_SwitchedOn
218 ammo=
"MeleeLightBluntShock";
221 class Heavy_SwitchedOn
223 ammo=
"MeleeLightBluntShock_Heavy";
226 class Sprint_SwitchedOn
228 ammo=
"MeleeLightBluntShock_Heavy";
233 class StunBaton: Powered_Base
236 displayName=
"$STR_CfgVehicles_StunBaton0";
237 descriptionShort=
"$STR_CfgVehicles_StunBaton1";
238 model=
"\dz\weapons\melee\powered\Stun_Baton.p3d";
248 fragility=0.0080000004;
253 lootCategory=
"Tools";
276 "DZ\weapons\melee\powered\Data\Stun_Baton.rvmat"
284 "DZ\weapons\melee\powered\Data\Stun_Baton.rvmat"
292 "DZ\weapons\melee\powered\Data\Stun_Baton_damage.rvmat"
300 "DZ\weapons\melee\powered\Data\Stun_Baton_damage.rvmat"
308 "DZ\weapons\melee\powered\Data\Stun_Baton_destruct.rvmat"
315 repairableWithKits[]={7};
321 energyUsagePerSecond=3;
330 ammo=
"MeleeLightBlunt";
335 ammo=
"MeleeLightBlunt_Heavy";
340 ammo=
"MeleeLightBlunt_Heavy";
343 class Default_SwitchedOn
345 ammo=
"MeleeLightBluntShock";
348 class Heavy_SwitchedOn
350 ammo=
"MeleeLightBluntShock_Heavy";
353 class Sprint_SwitchedOn
355 ammo=
"MeleeLightBluntShock_Heavy";