Dayz Explorer CPP
1.28.160049
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config.cpp
Go to the documentation of this file.
1
class
CfgPatches
2
{
3
class
DZ_weapons_nonlethal_DartGun
4
{
5
units[]={};
6
weapons[]={};
7
requiredVersion=0.1;
8
requiredAddons[]=
9
{
10
"DZ_Data"
11
};
12
};
13
};
14
class
Mode_Safe
;
15
class
Mode_SemiAuto
;
16
class
Mode_Burst;
17
class
Mode_FullAuto;
18
class
cfgWeapons
19
{
20
class
NonlethalPistol;
21
class
DartGun: NonlethalPistol
22
{
23
scope=2;
24
displayName=
"$STR_cfgWeapons_DartGun0"
;
25
descriptionShort=
"$STR_cfgWeapons_DartGun1"
;
26
model=
"\dz\weapons\nonlethal\dartgun\dartgun.p3d"
;
27
weight=950;
28
itemSize[]={6,3};
29
absorbency=0;
30
attachments[]=
31
{
32
"weaponOptics"
33
};
34
chamberedRound=
"D_Syringe"
;
35
magazines[]=
36
{
37
"D_Syringe_Single"
,
38
"Mag_Dartgun_CO2"
39
};
40
repairableWithKits[]={1};
41
repairCosts[]={25};
42
modes[]=
43
{
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"Single"
45
};
46
recoilModifier[]={1,1,1};
47
modelOptics=
"-"
;
48
distanceZoomMin=100;
49
distanceZoomMax=100;
50
value=0;
51
class
Single:
Mode_SemiAuto
52
{
53
soundSetShot[]=
54
{
55
"Dartgun_Shot_SoundSet"
,
56
"Dartgun_Tail_SoundSet"
,
57
"Dartgun_InteriorTail_SoundSet"
58
};
59
reloadTime=0.69999999;
60
recoil=
"recoil_bow"
;
61
recoilProne=
"recoil_bow"
;
62
dispersion=0.003;
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magazineSlot=
"magazine"
;
64
};
65
class
Damage
66
{
67
tex[]={};
68
mat[]=
69
{
70
"DZ\weapons\nonlethal\dartgun\data\dartgun.rvmat"
,
71
"DZ\weapons\nonlethal\dartgun\data\dartgun_damage.rvmat"
,
72
"DZ\weapons\nonlethal\dartgun\data\dartgun_destruct.rvmat"
73
};
74
};
75
class
NoiseShoot
76
{
77
strength=10;
78
type=
"shot"
;
79
};
80
};
81
};
CfgPatches
Definition
config.cpp:2
Mode_Safe
Definition
config.cpp:3759
Mode_SemiAuto
Definition
config.cpp:3752
cfgWeapons
Definition
config.cpp:4026
P:
DZ
weapons
nonlethal
dartgun
config.cpp
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1.12.0