Dayz Explorer CPP 1.28.160049
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config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_weapons_nonlethal_DartGun
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class Mode_Safe;
15class Mode_SemiAuto;
16class Mode_Burst;
17class Mode_FullAuto;
18class cfgWeapons
19{
20 class NonlethalPistol;
21 class DartGun: NonlethalPistol
22 {
23 scope=2;
24 displayName="$STR_cfgWeapons_DartGun0";
25 descriptionShort="$STR_cfgWeapons_DartGun1";
26 model="\dz\weapons\nonlethal\dartgun\dartgun.p3d";
27 weight=950;
28 itemSize[]={6,3};
29 absorbency=0;
30 attachments[]=
31 {
32 "weaponOptics"
33 };
34 chamberedRound="D_Syringe";
35 magazines[]=
36 {
37 "D_Syringe_Single",
38 "Mag_Dartgun_CO2"
39 };
40 repairableWithKits[]={1};
41 repairCosts[]={25};
42 modes[]=
43 {
44 "Single"
45 };
46 recoilModifier[]={1,1,1};
47 modelOptics="-";
48 distanceZoomMin=100;
49 distanceZoomMax=100;
50 value=0;
51 class Single: Mode_SemiAuto
52 {
53 soundSetShot[]=
54 {
55 "Dartgun_Shot_SoundSet",
56 "Dartgun_Tail_SoundSet",
57 "Dartgun_InteriorTail_SoundSet"
58 };
59 reloadTime=0.69999999;
60 recoil="recoil_bow";
61 recoilProne="recoil_bow";
62 dispersion=0.003;
63 magazineSlot="magazine";
64 };
65 class Damage
66 {
67 tex[]={};
68 mat[]=
69 {
70 "DZ\weapons\nonlethal\dartgun\data\dartgun.rvmat",
71 "DZ\weapons\nonlethal\dartgun\data\dartgun_damage.rvmat",
72 "DZ\weapons\nonlethal\dartgun\data\dartgun_destruct.rvmat"
73 };
74 };
75 class NoiseShoot
76 {
77 strength=10;
78 type="shot";
79 };
80 };
81};