3 class DZ_Pistols_Derringer
27 class Derringer_Base: Pistol_Base
30 displayName=
"$STR_cfgweapons_derringer_base0";
31 descriptionShort=
"$STR_cfgWeapons_Derringer_Base1";
32 model=
"\dz\weapons\pistols\derringer\derringer.p3d";
35 repairableWithKits[]={1};
39 PPDOFProperties[]={1,1,10,200,10,1};
40 WeaponLength=0.15000001;
41 ShoulderDistance=0.41999999;
42 ObstructionDistance=0.39500001;
43 barrelArmor=1.3329999;
44 initSpeedMultiplier=0.80000001;
59 recoilModifier[]={1,1,1};
60 swayModifier[]={0.64999998,0.64999998,0.40000001};
65 hiddenSelectionsMaterials[]=
67 "dz\weapons\pistols\derringer\data\derringer_1.rvmat"
88 "DZ\weapons\pistols\derringer\data\derringer_1.rvmat"
96 "DZ\weapons\pistols\derringer\data\derringer_1.rvmat"
104 "DZ\weapons\pistols\derringer\data\derringer_1_damage.rvmat"
112 "DZ\weapons\pistols\derringer\data\derringer_1_damage.rvmat"
120 "DZ\weapons\pistols\derringer\data\derringer_1_destruct.rvmat"
131 class Single: Mode_Single
135 "Derringer_Shot_SoundSet",
136 "Derringer_Tail_SoundSet",
137 "Derringer_InteriorTail_SoundSet"
139 recoil=
"recoil_derringer";
140 recoilProne=
"recoil_derringer_prone";
141 dispersion=0.0060000001;
142 magazineSlot=
"magazine";
144 class SecondMuzzle: Muzzle_Base
147 muzzlePos=
"usti hlavne";
148 muzzleEnd=
"konec hlavne";
158 barrelArmor=1.3329999;
159 initSpeedMultiplier=0.80000001;
160 class Single: Mode_Single
164 "Derringer_Shot_SoundSet",
165 "Derringer_Tail_SoundSet",
166 "Derringer_InteriorTail_SoundSet"
169 dispersion=0.0060000001;
170 magazineSlot=
"magazine";
174 memoryPointCamera=
"eye";
178 discreteDistance[]={25};
179 discreteDistanceInitIndex=0;
184 memoryPointCamera=
"eye";
188 discreteDistance[]={25};
189 discreteDistanceInitIndex=0;
197 overrideParticle=
"weapon_shot_winded_smoke";
201 overrideParticle=
"weapon_shot_cz75_01";
202 ignoreIfSuppressed=1;
204 positionOffset[]={0,0,0};
207 class OnBulletCasingEject
209 class ChamberSmokeRaise
211 overrideParticle=
"weapon_shot_chamber_smoke";
212 overridePoint=
"Nabojnicestart";
216 weaponStateAnim=
"dz\anims\anm\player\reloads\Derringer\w_derringer_states.anm";
235 class Derringer_Black: Derringer_Base
238 hiddenSelectionsTextures[]=
240 "dz\weapons\pistols\derringer\data\derringer_black_co.paa"
243 class Derringer_Pink: Derringer_Base
246 hiddenSelectionsTextures[]=
248 "dz\weapons\pistols\derringer\data\derringer_pink_co.paa"
251 class Derringer_Grey: Derringer_Base
254 hiddenSelectionsTextures[]=
256 "dz\weapons\pistols\derringer\data\derringer_grey_co.paa"