3 class DZ_Weapons_Shotguns_Izh18Shotgun
8 "Izh18Shotgun_Sawedoff"
25 class Izh18Shotgun_Base: Shotgun_Base
29 repairableWithKits[]={1};
37 "Ammo_12gaRubberSlug",
39 "Mag_12gaSnaploader_2Rnd"
43 PPDOFProperties[]={1,0.5,10,155,4,10};
45 ObstructionDistance=0.70999998;
47 initSpeedMultiplier=1.25;
66 class Single: Mode_Single
70 "IZH18_Shot_SoundSet",
71 "IZH18_Tail_SoundSet",
72 "IZH18_InteriorTail_SoundSet",
73 "IZH18_Slapback_SoundSet",
74 "IZH18_Tail_2D_SoundSet",
75 "IZH18_Shot_Interior_SoundSet"
78 dispersion=0.0099999998;
80 magazineSlot=
"magazine";
91 overrideParticle=
"weapon_shot_winded_smoke";
96 overrideParticle=
"weapon_shot_mp133_01";
100 class BadlyDamagedChamberSmoke
102 overrideParticle=
"weapon_shot_chamber_smoke";
103 overridePoint=
"Nabojnicestart";
104 overrideDirectionPoint=
"Nabojniceend";
105 onlyWithinHealthLabel[]={3,4};
108 class BadlyDamagedChamberSmokeRaise
110 overrideParticle=
"weapon_shot_chamber_smoke_raise";
111 overridePoint=
"Nabojnicestart";
112 onlyWithinHealthLabel[]={3,4};
116 class OnBulletCasingEject
118 class ChamberSmokeRaise
120 overrideParticle=
"weapon_shot_chamber_smoke";
121 overridePoint=
"Nabojnicestart";
125 weaponStateAnim=
"dz\anims\anm\player\reloads\IZH18Spartan\w_izh18Spartan_states.anm";
140 class Izh18Shotgun: Izh18Shotgun_Base
143 displayName=
"$STR_cfgWeapons_Izh18Shotgun0";
144 descriptionShort=
"$STR_cfgWeapons_Izh18Shotgun1";
145 model=
"\dz\weapons\shotguns\Izh18Shotgun\Izh18Shotgun.p3d";
152 recoilModifier[]={1,1,1};
153 swayModifier[]={2.2,2.2,0.85000002};
154 initSpeedMultiplier=1.25;
155 hiddenSelectionsTextures[]=
157 "dz\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_co.paa"
159 hiddenSelectionsMaterials[]=
161 "dz\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun.rvmat"
177 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun.rvmat"
185 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun.rvmat"
193 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_damage.rvmat"
201 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_damage.rvmat"
209 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_destruct.rvmat"
217 class SawedoffIzh18Shotgun: Izh18Shotgun_Base
220 displayName=
"$STR_cfgWeapons_SawedoffIzh18Shotgun0";
221 descriptionShort=
"$STR_cfgWeapons_SawedoffIzh18Shotgun1";
222 model=
"\dz\weapons\shotguns\Izh18Shotgun\Izh18Shotgun_sawedoff.p3d";
226 recoilModifier[]={2,2,1};
227 swayModifier[]={1.5,1.5,0.69999999};
229 ObstructionDistance=0.44499999;
230 ShoulderDistance=0.31999999;
231 initSpeedMultiplier=0.89999998;
232 hiddenSelectionsTextures[]=
234 "dz\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_co.paa"
236 hiddenSelectionsMaterials[]=
238 "dz\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun.rvmat"
254 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun.rvmat"
262 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun.rvmat"
270 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_damage.rvmat"
278 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_damage.rvmat"
286 "DZ\weapons\shotguns\Izh18Shotgun\data\Izh18Shotgun_destruct.rvmat"
293 class Single: Mode_Single
297 "IZH18sawed_Shot_SoundSet",
298 "IZH18sawed_Tail_SoundSet",
299 "IZH18_InteriorTail_SoundSet",
300 "IZH18_Slapback_SoundSet",
301 "IZH18sawed_Tail_2D_SoundSet",
302 "IZH18sawed_Shot_Interior_SoundSet"
305 dispersion=0.079999998;
308 class InventorySlotsOffsets
312 position[]={-0.15000001,-0.02,0};
313 orientation[]={0,0,-13};
317 position[]={-0.15000001,0,-0.02};
318 orientation[]={0,0,-13};