3 class DZ_Weapons_Shotguns_Izh43
8 "ShotgunIzh43_Sawedoff"
26 class Izh43Shotgun_Base: Shotgun_Base
30 repairableWithKits[]={1};
38 "Ammo_12gaRubberSlug",
40 "Mag_12gaSnaploader_2Rnd"
44 PPDOFProperties[]={1,0.5,10,175,4,10};
46 ObstructionDistance=0.79000002;
47 barrelArmor=1.3329999;
48 initSpeedMultiplier=1.25;
59 simpleHiddenSelections[]=
74 class Single: Mode_Single
78 "IZH43_Shot_SoundSet",
79 "IZH43_Tail_SoundSet",
80 "IZH43_InteriorTail_SoundSet",
81 "IZH43_Slapback_SoundSet",
82 "IZH43_Tail_2D_SoundSet",
83 "IZH43_Shot_Interior_SoundSet"
86 dispersion=0.0099999998;
88 magazineSlot=
"magazine";
90 class Double: Mode_Double
94 "IZH43Double_Shot_SoundSet",
95 "IZH43dDouble_Tail_SoundSet",
96 "IZH43Double_InteriorTail_SoundSet",
97 "IZH43Double_Slapback_SoundSet",
98 "IZH43Double_Tail_2D_SoundSet",
99 "IZH43double_Shot_Interior_SoundSet"
103 magazineSlot=
"magazine";
109 class InventorySlotsOffsets
113 position[]={-0.029999999,0,0.0099999998};
114 orientation[]={0,0,0};
118 position[]={-0.029999999,0,-0.029999999};
119 orientation[]={0,0,0};
122 class SecondMuzzle: Muzzle_Base
125 muzzlePos=
"usti hlavne_2";
126 muzzleEnd=
"konec hlavne_2";
127 cartridgePos=
"nabojnicestart_2";
128 cartridgeVel=
"nabojniceend_2";
134 "Ammo_12gaRubberSlug",
135 "Mag_12gaSnaploader_2Rnd"
137 barrelArmor=1.3329999;
138 initSpeedMultiplier=1.25;
140 irLaserPos=
"laser pos";
141 irLaserEnd=
"laser dir";
147 class Single: Mode_Single
151 "IZH43_Shot_SoundSet",
152 "IZH43_Tail_SoundSet",
153 "IZH43_InteriorTail_SoundSet",
154 "IZH43_Slapback_SoundSet",
155 "IZH43_Tail_2D_SoundSet",
156 "IZH43_Shot_Interior_SoundSet"
159 dispersion=0.0099999998;
161 magazineSlot=
"magazine";
163 class Double: Mode_Double
167 "IZH43Double_Shot_SoundSet",
168 "IZH43dDouble_Tail_SoundSet",
169 "IZH43Double_InteriorTail_SoundSet",
170 "IZH43Double_Slapback_SoundSet",
171 "IZH43Double_Tail_2D_SoundSet",
172 "IZH43double_Shot_Interior_SoundSet"
176 magazineSlot=
"magazine";
189 overrideParticle=
"weapon_shot_winded_smoke";
194 overrideParticle=
"weapon_shot_mp133_01";
198 class BadlyDamagedChamberSmoke
200 overrideParticle=
"weapon_shot_chamber_smoke";
201 overridePoint=
"Nabojnicestart";
202 overrideDirectionPoint=
"Nabojniceend";
203 onlyWithinHealthLabel[]={3,4};
206 class BadlyDamagedChamberSmokeRaise
208 overrideParticle=
"weapon_shot_chamber_smoke_raise";
209 overridePoint=
"Nabojnicestart";
210 onlyWithinHealthLabel[]={3,4};
213 class SmokeCloud_2: SmokeCloud
215 overridePoint=
"Usti hlavne_2";
218 class MuzzleFlash_2: MuzzleFlash
220 overridePoint=
"Usti hlavne_2";
223 class BadlyDamagedChamberSmoke_2: BadlyDamagedChamberSmoke
225 overridePoint=
"Nabojnicestart_2";
228 class BadlyDamagedChamberSmokeRaise_2: BadlyDamagedChamberSmokeRaise
230 overridePoint=
"Nabojnicestart_2";
234 class OnBulletCasingEject
236 class ChamberSmokeRaise
238 overrideParticle=
"weapon_shot_chamber_smoke";
239 overridePoint=
"Nabojnicestart";
243 weaponStateAnim=
"dz\anims\anm\player\reloads\IZH43\w_IZH43_states.anm";
264 class Izh43Shotgun: Izh43Shotgun_Base
267 displayName=
"$STR_cfgWeapons_Izh43Shotgun0";
268 descriptionShort=
"$STR_cfgWeapons_Izh43Shotgun1";
269 model=
"\dz\weapons\shotguns\Izh43\izh43.p3d";
276 recoilModifier[]={1,1,1};
277 swayModifier[]={2.2,2.2,0.85000002};
278 initSpeedMultiplier=1.25;
279 hiddenSelectionsTextures[]=
281 "dz\weapons\shotguns\Izh43\data\izh43_co.paa"
283 hiddenSelectionsMaterials[]=
285 "dz\weapons\shotguns\Izh43\data\izh43.rvmat"
301 "DZ\weapons\shotguns\Izh43\data\izh43.rvmat"
309 "DZ\weapons\shotguns\Izh43\data\izh43.rvmat"
317 "DZ\weapons\shotguns\Izh43\data\izh43_damage.rvmat"
325 "DZ\weapons\shotguns\Izh43\data\izh43_damage.rvmat"
333 "DZ\weapons\shotguns\Izh43\data\izh43_destruct.rvmat"
341 class SawedoffIzh43Shotgun: Izh43Shotgun_Base
344 displayName=
"$STR_cfgWeapons_SawedoffIzh43Shotgun0";
345 descriptionShort=
"$STR_cfgWeapons_SawedoffIzh43Shotgun1";
346 model=
"\dz\weapons\shotguns\Izh43\izh43_sawedoff.p3d";
350 recoilModifier[]={2,2,1};
351 swayModifier[]={1.5,1.5,0.69999999};
352 WeaponLength=0.41999999;
353 ObstructionDistance=0.44499999;
354 ShoulderDistance=0.31999999;
355 initSpeedMultiplier=0.89999998;
356 hiddenSelectionsTextures[]=
358 "dz\weapons\shotguns\Izh43\data\izh43_co.paa"
360 hiddenSelectionsMaterials[]=
362 "dz\weapons\shotguns\Izh43\data\izh43.rvmat"
378 "DZ\weapons\shotguns\Izh43\data\izh43.rvmat"
386 "DZ\weapons\shotguns\Izh43\data\izh43.rvmat"
394 "DZ\weapons\shotguns\Izh43\data\izh43_damage.rvmat"
402 "DZ\weapons\shotguns\Izh43\data\izh43_damage.rvmat"
410 "DZ\weapons\shotguns\Izh43\data\izh43_destruct.rvmat"
417 class Single: Mode_Single
421 "IZH43sawed_Shot_SoundSet",
422 "IZH43sawed_Tail_SoundSet",
423 "IZH43_InteriorTail_SoundSet",
424 "IZH43_Slapback_SoundSet",
425 "IZH43sawed_Tail_2D_SoundSet",
426 "IZH43sawed_Shot_Interior_SoundSet"
429 dispersion=0.079999998;
432 class Double: Mode_Double
436 "IZH43sawedDouble_Shot_SoundSet",
437 "IZH43sawedDouble_Tail_SoundSet",
438 "IZH43Double_InteriorTail_SoundSet",
439 "IZH43Double_Slapback_SoundSet",
440 "IZH43sawed3Double_Tail_2D_SoundSet",
441 "IZH43sawedDouble_Shot_Interior_SoundSet"
444 dispersion=0.090000004;
447 class SecondMuzzle: SecondMuzzle
450 muzzlePos=
"usti hlavne_2";
451 muzzleEnd=
"konec hlavne_2";
452 cartridgePos=
"nabojnicestart_2";
453 cartridgeVel=
"nabojniceend_2";
459 "Ammo_12gaRubberSlug",
460 "Mag_12gaSnaploader_2Rnd"
462 barrelArmor=1.3329999;
463 initSpeedMultiplier=0.89999998;
465 irLaserPos=
"laser pos";
466 irLaserEnd=
"laser dir";
472 class Single: Mode_Single
476 "IZH43sawed_Shot_SoundSet",
477 "IZH43sawed_Tail_SoundSet",
478 "IZH43_InteriorTail_SoundSet",
479 "IZH43_Slapback_SoundSet",
480 "IZH43sawed_Tail_2D_SoundSet",
481 "IZH43sawed_Shot_Interior_SoundSet"
484 dispersion=0.079999998;
486 magazineSlot=
"magazine";
488 class Double: Mode_Double
492 "IZH43Double_Shot_SoundSet",
493 "IZH43dDouble_Tail_SoundSet",
494 "IZH43Double_InteriorTail_SoundSet",
495 "IZH43Double_Slapback_SoundSet",
496 "IZH43Double_Tail_2D_SoundSet",
497 "IZH43double_Shot_Interior_SoundSet"
500 dispersion=0.090000004;
501 magazineSlot=
"magazine";
505 class InventorySlotsOffsets
509 position[]={-0.15000001,-0.02,0};
510 orientation[]={0,0,-13};
514 position[]={-0.15000001,0,-0.02};
515 orientation[]={0,0,-13};