3forcedDiffuse[]={0.11,0.11,0.11,1};
5specular[]={0.0075000012,0.0075000012,0.0075000012,1};
11 texture="dz\vehicles\wheeled\offroad_02\data\wheel_fabric_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\weapons\data\weapons_destruct_generic_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(0,1,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.53,0.39)";
76 texture="dz\data\data\env_roughness_co.paa";