2diffuse[]={1.5,1.5,1.5,1};
3forcedDiffuse[]={0,0,0,0};
5specular[]={0.67500001,0.67500001,0.67699999,0.15000001};
99 texture="#(argb,8,8,3)color(0,0,0,1.0,co)";
104 texture="#(argb,8,8,3)color(0.316078,0.113726,0.141176,1.0,co)";
115 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_mask.paa";
120 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_dtsmdi.paa";
125 texture="#(argb,8,8,3)color(0.1,0.0,0.0,1,DTSMDI)";
130 texture="dz\vehicles\data\cardestruct_dtsmdi.paa";
135 texture="#(argb,8,8,3)color(0.1,0.0,0,1,DTSMDI)";
140 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_ca.paa";
145 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_as.paa";
150 texture="dz\vehicles\wheeled\civiliansedan\data\civiliansedan_rust_nohq.paa";
155 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
160 texture="dz\vehicles\data\cardestruct2x_nohq.paa";
165 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";