Dayz Explorer CPP 1.28.160049
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wolfheaddress_fur_alpha_destruct.rvmat
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1ambient[]={0.59700042,0.59700072,0.59700048,1};
2diffuse[]={0.14500052,0.10200083,0.054000426,1};
3forcedDiffuse[]={0.15000001,0.15000001,0.15000001,0.15000001};
4emmisive[]={0,0,0,1};
5specular[]={0.1,0.1,0.1,1};
6specularPower=10;
7PixelShaderID="Super";
8VertexShaderID="Super";
9class Stage1
10{
11 texture="dz\characters\headgear\data\wolfheaddress_fur_nohq.paa";
12 uvSource="tex";
13 class uvTransform
14 {
15 aside[]={1,0,0};
16 up[]={0,1,0};
17 dir[]={0,0,1};
18 pos[]={0,0,0};
19 };
20};
21class Stage2
22{
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
24 uvSource="tex";
25 class uvTransform
26 {
27 aside[]={1,0,0};
28 up[]={0,1,0};
29 dir[]={0,0,1};
30 pos[]={0,0,0};
31 };
32};
33class Stage3
34{
35 texture="dz\characters\shoes\data\shoes_destruct_mc.paa";
36 uvSource="tex";
37 class uvTransform
38 {
39 aside[]={1,0,0};
40 up[]={0,1,0};
41 dir[]={0,0,1};
42 pos[]={0,0,0};
43 };
44};
45class Stage4
46{
47 texture="dz\characters\headgear\data\wolfheaddress_fur_as.paa";
48 uvSource="tex";
49 class uvTransform
50 {
51 aside[]={1,0,0};
52 up[]={0,1,0};
53 dir[]={0,0,1};
54 pos[]={0,0,0};
55 };
56};
57class Stage5
58{
59 texture="dz\characters\headgear\data\wolfheaddress_fur_smdi.paa";
60 uvSource="tex";
61 class uvTransform
62 {
63 aside[]={1,0,0};
64 up[]={0,1,0};
65 dir[]={0,0,1};
66 pos[]={0,0,0};
67 };
68};
69class Stage6
70{
71 texture="#(ai,64,64,1)fresnel(2.9996,2.9304)";
72 uvSource="none";
73};
74class Stage7
75{
76 texture="dz\data\data\env_land_co.paa";
77 uvSource="tex";
78 class uvTransform
79 {
80 aside[]={1,0,0};
81 up[]={0,1,0};
82 dir[]={0,0,1};
83 pos[]={0,0,0};
84 };
85};