3forcedDiffuse[]={0,0,0,0};
5specular[]={0.1,0.1,0.1,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures_bliss\residential\misc\data\wooden_misc_as.paa";
59 texture="#(argb,8,8,3)color(1,0,1,1,SMDI)";
71 texture="#(ai,64,64,1)fresnel(4.5,1.4)";
83 texture="dz\data\data\env_land_co.paa";
84 useWorldEnvMap="true";