1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.1,0.1,0.1,1};
11 texture="dz\structures_bliss\residential\misc\data\woodencrate_01_stack_mlod_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\structures_bliss\residential\misc\data\woodencrate_01_stack_mlod_mc.paa";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\structures_bliss\residential\misc\data\woodencrate_01_stack_mlod_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(2.361,2.6)";
83 texture="dz\data\data\env_land_co.paa";