1ambient[]={0.5,0.5,0.5,1};
2diffuse[]={0.5,0.5,0.5,1};
3forcedDiffuse[]={0,0,0,1};
5specular[]={0.080999993,0.080999993,0.06499999,1};
11 texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
23 texture="#(argb,8,8,3)color(1,1,1,0.5,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0.7,MC)";
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(1.02,0.15)";
76 texture="dz\data\data\env_roughness_co.paa";