3forcedDiffuse[]={0,0,0,1};
5specular[]={0.47843137,0.47843137,0.47843137,0};
6specularPower=53.599998;
11 texture="dz\characters\shoes\data\workingboots_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="dz\characters\shoes\data\shoes_damage_mc.paa";
39 aside[]={0.69999999,0,0};
40 up[]={0,0.69999999,0};
47 texture="#(argb,8,8,3)color(1,1,1,1,AS)";
59 texture="dz\characters\shoes\data\workingboots_smdi.paa";
71 texture="#(ai,64,128,1)fresnel(1.75,0.95)";
76 texture="dz\data\data\env_land_co.paa";
77 useWorldEnvMap="true";