3forcedDiffuse[]={0,0,0,0};
5specular[]={0.30000001,0.30000001,0.40000001,1};
11 texture="dz\structures\wrecks\vehicles\data\wreck_harvester_head_nohq.paa";
23 texture="#(argb,8,8,3)color(1,1,1,0,DT)";
35 texture="#(argb,8,8,3)color(0,0,0,0,MC)";
47 texture="dz\structures\wrecks\vehicles\data\wreck_harvester_head_as.paa";
59 texture="dz\structures\wrecks\vehicles\data\wreck_harvester_head_smdi.paa";
71 texture="#(ai,64,64,1)fresnel(0.4,0.7)";
83 texture="#(argb,8,8,3)color(0,0,0,1,CO)";