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3forcedDiffuse[]={0.1,0.1,0.1,0};
5specular[]={0.89999998,0.80000001,0.69999999,1};
11 texture="dz\structures\wrecks\vehicles\data\glass_cullet_nohq.paa";
23 texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
35 texture="#(argb,8,8,3)color(0.54,0.59,0.6,0.5,MC)";
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59 texture="#(argb,8,8,3)color(0,1,1,1,SMDI)";
71 texture="#(ai,32,128,1)fresnel(0.81,0.01)";
83 texture="#(argb,8,8,3)color(0.51,0.55,0.55,1,co)";