29 const float DEFAULT = 1;
30 const float DEFAULT_PICK = 1.5;
31 const float DEFAULT_FILL = 8;
32 const float DEFAULT_SORT = 2;
33 const float DEFAULT_CONSTRUCT = 5;
34 const float DEFAULT_DECONSTRUCT = 15;
35 const float DEFAULT_REPAIR_CYCLE = 5;
36 const float DEFAULT_DESTROY = 60;
37 const float DEFAULT_PLACE = 0;
38 const float DEFAULT_DEPLOY = 5;
39 const float DEFAULT_CRAFT = 6;
40 const float DEFAULT_DECRAFT = 5;
41 const float DEFAULT_HARVEST = 5;
43 const float BANDAGE = 4;
44 const float ADD_FUEL_TO_TORCH = 4;
45 const float APPLY_SPLINT = 10;
46 const float SEW_WOUNDS = 2;
47 const float SEW_CUTS = 8;
48 const float COLLECT_BLOOD = 10;
49 const float COLLECT_SAMPLE = 3;
50 const float TEST_BLOOD = 3;
51 const float DEFIBRILATE = 3;
52 const float INJECT = 3;
53 const float MEASURE_TEMP = 12;
54 const float CHECK_PULSE = 5;
55 const float COVER_HEAD = 0.5;
56 const float RESTRAIN = 10;
57 const float UNRESTRAIN = 20;
58 const float SHAVE = 12.75;
59 const float SKIN = 10;
61 const float BASEBUILDING_CONSTRUCT_FAST = 5;
62 const float BASEBUILDING_CONSTRUCT_MEDIUM = 7.5;
63 const float BASEBUILDING_CONSTRUCT_SLOW = 10;
64 const float BASEBUILDING_DECONSTRUCT_FAST = 10;
65 const float BASEBUILDING_DECONSTRUCT_MEDIUM = 12;
66 const float BASEBUILDING_DECONSTRUCT_SLOW = 15;
67 const float BASEBUILDING_REPAIR_FAST = 3;
68 const float BASEBUILDING_REPAIR_MEDIUM = 5;
69 const float BASEBUILDING_REPAIR_SLOW = 10;
71 const float PUSH_BOAT = 6;
72 const float PUSH_CAR = 10;
74 const float DRINK_POND = 2.0;
75 const float DRINK_WELL = 3.5;
77 const float DIG_GARDEN = 4;
78 const float DIG_STASH = 10;
79 const float DIG_WORMS = 10;
81 const float BURY_ASHES = 6;
82 const float BURY_BODY = 12;
85 const float UNLOCK = 2;
86 const float UNPACK = 2;
87 const float WASH_HANDS = 3;
88 const float WRING = 8;
89 const float DISARM_MINE = 15;
90 const float DISARM_EXPLOSIVE_REMOTE_PAIRED = 6;
91 const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED = 12;
93 const float MAG_EMPTY = 0.5;
94 const float MAG_LOAD = 0.5;
96 const float FIREPLACE_IGNITE = 4;
98 const float SALINE = 2;
99 const float BLOOD = 2;
101 const float START_ENGINE = 0.5;
104 const float EXPLOSIVE_ARM = 6;
180 const float CYCLE_LENGTH_BASE = 6.0;
181 const float CYCLE_LENGTH_MIN = 5.5;
182 const float CYCLE_LENGTH_MAX = 6.5;
183 const float SIGNAL_DURATION_MIN_BASE = 0.8;
184 const float SIGNAL_DURATION_MAX_BASE = 1.0;
185 const float SIGNAL_START_TIME_MIN_BASE = 0.5;
186 const float SIGNAL_START_TIME_MAX_BASE = 2.5;
187 const float SIGNAL_DEADZONE_START_DURATION = 0.5;
188 const float SIGNAL_DEADZONE_END_DURATION = 0.5;
190 const float SIGNAL_CYCLE_MEAN_DEFAULT = 20;
191 const float SIGNAL_MEAN_CHANCE_DEFAULT = 0.5;
192 const float SIGNAL_CYCLE_HARD_TARGET_DEFAULT = 30;
193 const float SIGNAL_HARD_TARGET_CHANCE_DEFAULT = 0.9;
194 const float SIGNAL_FISHING_CHANCE_COEF = 1.0;
196 const float DAMAGE_HOOK = 1.5;
198 const int EVENT_SPLASH_SIGNAL = 100;
199 const int EVENT_ANIMATE_ROD_CLOSE = 101;