4 override void OnFinishProgressServer( ActionData action_data )
6 super.OnFinishProgressServer(action_data);
8 float compassChance = 0.1;
9 if (
Math.RandomFloatInclusive(0.0, 1.0) < compassChance)
11 action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"OrienteeringCompass");