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actionfoldmap.c
Go to the documentation of this file.
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//dummy action. Unfold 'looped action' canceled from elswhere
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class
ActionFoldMap
:
ActionBase
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{
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void
ActionFoldMap
()
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{
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m_Text
=
"#fold_map"
;
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}
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override
bool
IsInstant()
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{
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return
true
;
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}
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override
void
CreateConditionComponents()
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{
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m_ConditionItem
=
new
CCINonRuined
;
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m_ConditionTarget
=
new
CCTNone
;
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}
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override
bool
HasTarget()
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{
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return
false
;
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}
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override
bool
ActionCondition(
PlayerBase
player, ActionTarget target,
ItemBase
item )
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{
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if
(player.m_hac && player.IsMapOpen())
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{
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return
true
;
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}
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return
false
;
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}
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override
int
GetActionCategory()
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{
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return
AC_SINGLE_USE
;
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}
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override
bool
CanBePerformedWhileChangingStance()
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{
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return
false
;
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}
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};
AC_SINGLE_USE
const int AC_SINGLE_USE
Definition
_constants.c:2
ActionBase
Definition
actionbase.c:53
ActionBase::m_Text
string m_Text
Definition
actionbase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:64
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:65
ActionFoldMap
Definition
actionfoldmap.c:4
CCINonRuined
Definition
ccinonruined.c:2
CCTNone
Definition
cctnone.c:2
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
Daten
4_world
classes
useractionscomponent
actions
singleuse
actionfoldmap.c
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1.12.0