Dayz Explorer 1.29.162510
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actionfoldmap.c
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1
2//dummy action. Unfold 'looped action' canceled from elswhere
3class ActionFoldMap: ActionBase
4{
5 void ActionFoldMap()
6 {
7 m_Text = "#fold_map";
8 }
9
10 override bool IsInstant()
11 {
12 return true;
13 }
14
15 override void CreateConditionComponents()
16 {
19 }
20
21 override bool HasTarget()
22 {
23 return false;
24 }
25
26 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
27 {
28 if (player.m_hac && player.IsMapOpen())
29 {
30 return true;
31 }
32 return false;
33 }
34
35 override int GetActionCategory()
36 {
37 return AC_SINGLE_USE;
38 }
39
41 {
42 return false;
43 }
44};
const int AC_SINGLE_USE
Definition _constants.c:2
bool CanBePerformedWhileChangingStance()
Condition used in PlayerBase::CanChangeStance to check if stance can be changed while action is perfo...
Definition actionbase.c:320
bool HasTarget()
Definition actionbase.c:250
void ActionBase()
Definition actionbase.c:88
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
int GetActionCategory()
Definition actionbase.c:284
bool IsInstant()
Definition actionbase.c:268
void CreateConditionComponents()
Definition actionbase.c:236
ref CCTBase m_ConditionTarget
Definition actionbase.c:71