10 m_ConditionItem =
new CCINonRuined;
11 m_ConditionTarget =
new CCTNone;
32 Grenade_Base grenade = Grenade_Base.Cast(item);
46 Grenade_Base grenade = Grenade_Base.Cast(action_data.m_MainItem);
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnExecute(ActionData action_data)
void CreateConditionComponents()
DayZPlayerConstants
defined in C++
class GP5GasMask extends MaskBase ItemBase