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actiontakeabitecan.c
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1
2class ActionTakeABiteCan: ActionTakeABite
3{
4 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
5 {
6 return false;
7 /*
8 //if staging for cans is introduced
9 if ( action_data.m_MainItem && action_data.m_MainItem.IsOpen() )
10 {
11 return true;
12 }
13 return false;
14 */
15 }
16};