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aigroupbehaviour.c
Go to the documentation of this file.
1
class
AIGroupBehaviour
:
Managed
2
{
3
private
void
AIGroupBehaviour
();
4
private
void
~AIGroupBehaviour
();
5
}
6
7
class
BehaviourGroupInfectedPackWaypointParams
8
{
9
vector
m_CenterPosition
;
10
float
m_Radius
;
11
12
void
BehaviourGroupInfectedPackWaypointParams
(
vector
pos,
float
radius)
13
{
14
m_CenterPosition
= pos;
15
m_Radius
= radius;
16
}
17
}
18
19
class
BehaviourGroupInfectedPack
:
AIGroupBehaviour
20
{
27
proto native
void
SetWaypoints(
array<ref BehaviourGroupInfectedPackWaypointParams>
waypointParams,
int
waypointDefaultIndex,
bool
forwardDirection,
bool
loop);
28
29
proto native
void
SetWaypointsTraverseDirection(
bool
forwardDirection);
30
proto native
void
SetWaypointsLoop(
bool
loop);
31
proto native
void
SetCurrentWaypoint(
int
waypointIndex);
32
}
BehaviourGroupInfectedPackWaypointParams
void BehaviourGroupInfectedPackWaypointParams(vector pos, float radius)
Definition
aigroupbehaviour.c:12
m_CenterPosition
AIGroupBehaviour m_CenterPosition
m_Radius
float m_Radius
Definition
aigroupbehaviour.c:10
AIGroupBehaviour
Definition
aigroupbehaviour.c:2
BehaviourGroupInfectedPack
Definition
aigroupbehaviour.c:20
Managed
TODO doc.
Definition
enscript.c:118
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
vector
Definition
enconvert.c:106
Daten
3_game
ai
aigroupbehaviour.c
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