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ak74.c
Go to the documentation of this file.
1
class
AK74_Base
:
AKM_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
Ak74Recoil
(
this
);
6
}
7
8
9
//Debug menu Spawn Ground Special
10
override
void
OnDebugSpawn()
11
{
12
GameInventory
inventory = GetInventory();
13
14
inventory.
CreateInInventory
(
"AK74_WoodBttstck"
);
15
inventory.
CreateInInventory
(
"AK74_Hndgrd"
);
16
inventory.
CreateInInventory
(
"PSO1Optic"
);
17
inventory.
CreateInInventory
(
"AK_Bayonet"
);
18
inventory.
CreateInInventory
(
"Battery9V"
);
19
20
SpawnAttachedMagazine(
"Mag_AK74_30Rnd"
);
21
}
22
};
23
24
class
AK74
:
AK74_Base
25
{
26
override
bool
CanEnterIronsights()
27
{
28
ItemOptics
optic = GetAttachedOptics();
29
if
(optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
30
return
true
;
31
return
super.CanEnterIronsights();
32
}
33
};
AK74_Base
Definition
ak74.c:2
AK74
Definition
ak74.c:25
AKM_Base
Definition
akm.c:2
Ak74Recoil
Definition
ak74recoil.c:2
GameInventory
script counterpart to engine's class Inventory
Definition
inventory.c:79
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition
inventory.c:874
ItemOptics
Definition
itemoptics.c:2
RecoilBase
Definition
recoilbase.c:2
Daten
4_world
entities
firearms
automaticrifle
ak74.c
Generated by
1.12.0