Dayz Explorer 1.29.162510
Loading...
Searching...
No Matches
areadamageevents.c
Go to the documentation of this file.
1
3{
6 void OnTriggerCreated() {}
8 void OnTriggerDestroyed() {}
10
13 void OnEnterBeginEvent(TriggerInsider insider) {}
14 void OnEnterServerEvent(TriggerInsider insider) {}
15 void OnEnterClientEvent(TriggerInsider insider) {}
16 void OnEnterEndEvent(TriggerInsider insider) {}
18
21 void OnStayStartBeginEvent(int nrOfInsiders) {}
22 void OnStayStartServerEvent(int nrOfInsiders) {}
23 void OnStayStartClientEvent(int nrOfInsiders) {}
24 void OnStayStartEndEvent(int nrOfInsiders) {}
26
29 void OnStayBeginEvent(TriggerInsider insider, float deltaTime) {}
30 void OnStayServerEvent(TriggerInsider insider, float deltaTime) {}
31 void OnStayClientEvent(TriggerInsider insider, float deltaTime) {}
32 void OnStayEndEvent(TriggerInsider insider, float deltaTime) {}
34
40 void OnStayFinishEndEvent() {}
42
45 void OnLeaveBeginEvent(TriggerInsider insider) {}
46 void OnLeaveServerEvent(TriggerInsider insider) {}
47 void OnLeaveClientEvent(TriggerInsider insider) {}
48 void OnLeaveEndEvent(TriggerInsider insider) {}
50
53 protected bool OnEvaluateDamage(TriggerInsider insider, float damageCoef) { return false; }
55
58 protected void PreDamageActions() {}
60 protected void PostDamageActions() {}
62}
override void OnStayFinishServerEvent()
override void OnStayFinishEndEvent()
override void OnStayFinishClientEvent()
override void OnTriggerCreated()
override void OnStayFinishBeginEvent()
Called at the end of an update loop.
override void OnTriggerDestroyed()
Called when a trigger is destroyed.
Events used across AreaDamage API, calling of these needs to be handled by parent.
bool OnEvaluateDamage(TriggerInsider insider, float damageCoef)
void PostDamageActions()
Called after an object was damaged (only when it actually damaged an object).
The object which is in a trigger and its metadata.
Definition trigger.c:3