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areadamageloopeddeferred_novehicle.c
Go to the documentation of this file.
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class
AreaDamageLoopedDeferred_NoVehicle
:
AreaDamageLoopedDeferred
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{
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override
bool
OnEvaluateDamageEx(
TriggerInsider
insider,
float
deltaTime )
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{
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// For case where player is inside vehicle
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if
( insider.GetObject().IsMan() )
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{
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PlayerBase
playerInsider =
PlayerBase
.Cast( insider.GetObject() );
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if
( playerInsider.GetCommand_Vehicle() )
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return
false
;
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}
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return
super.OnEvaluateDamageEx( insider, deltaTime );
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}
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}
AreaDamageLoopedDeferred_NoVehicle
A particular version of the deferred loop used to not damage players inside vehicles.
Definition
areadamageloopeddeferred_novehicle.c:3
AreaDamageLoopedDeferred
Deferred version of AreaDamageLooped.
Definition
areadamageloopeddeferred.c:3
PlayerBase
Definition
playerbaseclient.c:2
TriggerInsider
The object which is in a trigger and its metadata.
Definition
scriptedentities.c:8
Daten
4_world
classes
areadamage
areadamagenew
areadamageloopeddeferred_novehicle.c
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