Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
areadamageloopeddeferred_novehicle.c
Go to the documentation of this file.
1
3{
4 override bool OnEvaluateDamageEx( TriggerInsider insider, float deltaTime )
5 {
6 // For case where player is inside vehicle
7 if ( insider.GetObject().IsMan() )
8 {
9 PlayerBase playerInsider = PlayerBase.Cast( insider.GetObject() );
10 if ( playerInsider.GetCommand_Vehicle() )
11 return false;
12 }
13
14 return super.OnEvaluateDamageEx( insider, deltaTime );
15 }
16}
A particular version of the deferred loop used to not damage players inside vehicles.
Deferred version of AreaDamageLooped.
The object which is in a trigger and its metadata.