4 void AreaDamageRegularDeferred(
EntityAI parent)
9 void ~AreaDamageRegularDeferred() {}
13 m_LoopInterval = time;
23 m_HitZones = hitzones;
26 override void OnEnterServer(
Object object)
28 super.OnEnterServer(
object);
30 EvaluateDamage_DeferLoop(
object);
void SetLoopInterval(float time)
void SetDeferDuration(float time)
void SetHitZones(array< string > hitzones)
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.