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b95.c
Go to the documentation of this file.
1
class
B95_base
:
DoubleBarrel_Base
2
{
3
override
RecoilBase
SpawnRecoilObject()
4
{
5
return
new
B95Recoil
(
this
);
6
}
7
8
9
//Debug menu Spawn Ground Special
10
override
void
OnDebugSpawn()
11
{
12
super.OnDebugSpawn();
13
GameInventory
inventory = GetInventory();
14
15
inventory.
CreateInInventory
(
"HuntingOptic"
);
16
17
18
EntityAI
entity;
19
if
(
Class
.CastTo(entity,
this
) )
20
{
21
entity.SpawnEntityOnGroundPos(
"Ammo_308Win"
, entity.GetPosition());
22
}
23
}
24
25
};
26
class
B95
:
B95_base
{};
27
class
SawedoffB95
extends
B95_base
{};
B95_base
Definition
b95.c:2
B95
Definition
b95.c:26
B95Recoil
Definition
b95recoil.c:2
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
DoubleBarrel_Base
Definition
doublebarrel_base.c:120
EntityAI
Definition
building.c:6
GameInventory
script counterpart to engine's class Inventory
Definition
inventory.c:79
GameInventory::CreateInInventory
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
Definition
inventory.c:874
RecoilBase
Definition
recoilbase.c:2
Daten
4_world
entities
firearms
rifle
b95.c
Generated by
1.12.0