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bleedingnotfr.c
Go to the documentation of this file.
1
class
BleedingNotfr
:
NotifierBase
2
{
3
void
BleedingNotfr
(
NotifiersManager
manager)
4
{
5
m_TendencyBufferSize = 8;
6
m_Active =
false
;
7
}
8
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override
int
GetNotifierType()
10
{
11
return
eNotifiers
.NTF_BLEEDISH;
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}
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override
void
DisplayBadge()
15
{
16
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_BLEEDING));
17
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if
( dis_elm )
19
{
20
dis_elm.SetLevel(
eBadgeLevel
.FIRST);
21
}
22
}
23
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override
void
HideBadge()
25
{
26
27
DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_BLEEDING));
28
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if
( dis_elm )
30
{
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dis_elm.SetLevel(
eBadgeLevel
.NONE);
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}
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}
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};
eBadgeLevel
eBadgeLevel
Definition
_constants.c:2
BleedingNotfr
Definition
bleedingnotfr.c:2
DisplayElementBadge
Definition
badgebleeding.c:2
NotifierBase
Definition
notifierbase.c:2
GetElement
DisplayElementBase GetElement(eDisplayElements element_id)
Definition
displaystatus.c:95
NotifiersManager
void NotifiersManager(PlayerBase player)
Definition
notifiersmanager.c:36
eNotifiers
eNotifiers
Definition
notifiersmanager.c:2
GetVirtualHud
VirtualHud GetVirtualHud()
Definition
notifiersmanager.c:77
Daten
4_world
classes
playernotifiers
notifiers
bleedingnotfr.c
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