Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
bleedingsourcezone.c
Go to the documentation of this file.
2{
3 string m_FireSelectionName;
4 int m_Bit;
5 vector m_EmitterOffset;
6 vector m_EmitterOrientation;
7 string m_Bone;
8 float m_FlowModifier;
9 int m_MaxTime;
10 string m_ParticleName;
11 int m_InventorySlotLocation;
12
13 void BleedingSourceZone(string selection_name, int bit, vector offset, vector orientation, string bone, int max_time, float flow_modifier, string particle_name)
14 {
15 m_FireSelectionName = selection_name;
16 m_Bit = bit;
17 m_EmitterOffset = offset;
18 m_EmitterOrientation = orientation;
19 m_Bone = bone;
20 m_FlowModifier = flow_modifier;
21 m_MaxTime = max_time;
22 m_ParticleName = particle_name;
23 }
24
25 //which inv location is associated(is covering) with this bleeding source ?
26 void SetInvLocation(int inv_slot)
27 {
28 m_InventorySlotLocation = inv_slot;
29 }
30
31 int GetInvLocation()
32 {
33 return m_InventorySlotLocation;
34 }
35
37 {
38
39 }
40
41 string GetSelectionName()
42 {
43 return m_FireSelectionName;
44 }
45
46 int GetMaxTime()
47 {
48 return m_MaxTime;
49 }
50
51 string GetParticleName()
52 {
53 return m_ParticleName;
54 }
55
56 int GetBit()
57 {
58 return m_Bit;
59 }
60
61 float GetFlowModifier()
62 {
63 return m_FlowModifier;
64 }
65
66 vector GetOrientation()
67 {
68 return m_EmitterOrientation;
69 }
70
71 vector GetOffset()
72 {
73 return m_EmitterOffset;
74 }
75
76 string GetBoneName()
77 {
78 return m_Bone;
79 }
80
81
82}
float m_FlowModifier
string m_Bone
float m_MaxTime
int m_Bit
string m_ParticleName