26 void Insert(
float posX,
float posY, T value)
28 m_Positions.Insert(
Vector(posX, posY, 0));
48 T Blend(
float posX,
float posY)
51 Math3D.BlendCartesian(samplePosition, m_Positions, m_Weights);
55 for (
int v = 0; v < numValues; ++v)
57 result += (
m_Values[v] * m_Weights[v]);
class Blend2D< Class T > Blend2DVector
Super root of all classes in Enforce script.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
void Clear(bool clearFile=false)
ref array< string > m_Values
names parsed from m_Pairs