Dayz Explorer 1.28.160049
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botevents.c
Go to the documentation of this file.
1
5{
6 PlayerBase m_Player;
7 EntityAI m_Entity;
8
9 void BotEventBase (PlayerBase p = NULL, EntityAI e = NULL) { m_Entity = e; }
10 string DumpToString () {}
11};
12
13//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
14
15
18
23
25{
26 int m_Id;
27
28 void BotEventStartDebug(PlayerBase p = NULL, EntityAI e = NULL, int id = 0)
29 {
30 m_Id = id;
31 }
32
33 override string DumpToString () { return "id: " + m_Id; }
34};
EntityAI m_Entity
Definition actiondebug.c:11
class ServerBrowserHelperFunctions m_Id
represents event that triggers transition from state to state
Definition botevents.c:5