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botevents.c
Go to the documentation of this file.
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4
class
BotEventBase
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{
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PlayerBase
m_Player;
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EntityAI
m_Entity;
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void
BotEventBase (
PlayerBase
p = NULL,
EntityAI
e = NULL) { m_Entity = e; }
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string
DumpToString
() {}
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};
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//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
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class
BotEventStart
: BotEventBase { };
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class
BotEventStop
: BotEventBase { };
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class
BotEventEndOK
: BotEventBase { };
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class
BotEventEndFail
: BotEventBase { };
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class
BotEventEndTimeout
: BotEventBase { };
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class
BotEventOnItemInHandsChanged
: BotEventBase { };
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class
BotEventStartDebug : BotEventBase
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{
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int
m_Id;
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void
BotEventStartDebug(
PlayerBase
p = NULL,
EntityAI
e = NULL,
int
id
= 0)
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{
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m_Id = id;
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}
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override
string
DumpToString
() {
return
"id: "
+ m_Id; }
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};
BotEventEndFail
Definition
botevents.c:20
BotEventEndOK
Definition
botevents.c:19
BotEventEndTimeout
Definition
botevents.c:21
BotEventOnItemInHandsChanged
Definition
botevents.c:22
BotEventStart
Definition
botevents.c:16
BotEventStop
Definition
botevents.c:17
EntityAI
Definition
inventoryitem.c:2
PlayerBase
Definition
playerbaseclient.c:2
DumpToString
string DumpToString()
Definition
hand_events.c:168
Daten
4_world
systems
bot
botevents.c
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1.16.1