3 private const float HEALTHY_ARM = 80;
13 override bool ActivateCondition(
PlayerBase player)
15 if ( player.GetHealth(
"RightArm",
"Health") <= 0 || player.GetHealth(
"LeftArm",
"Health") <= 0 )
32 override bool DeactivateCondition(
PlayerBase player)
34 if ( player.GetHealth(
"RightArm",
"Health") >= HEALTHY_ARM && player.GetHealth(
"LeftArm",
"Health") >= HEALTHY_ARM )
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
overall time this modifier was active
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE