14 override void Setup( ActionData action_data )
28 override int Execute( ActionData action_data )
30 if ( !action_data.m_Player )
46 OnCompletePogress(action_data);
51 override int Cancel( ActionData action_data )
void SetACData(Param units)
override int Execute(ActionData action_data)
float m_DefaultTimeToComplete
override float GetProgress()
override void Setup(ActionData action_data)
ref Param1< float > m_SpentUnits
void SetProgress(float value)
override int Cancel(ActionData action_data)
void CAContinuousRepeat(float time_to_complete_action)