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camera.c
Go to the documentation of this file.
1
class
Camera
extends
Entity
2
{
7
static
proto native
Camera
GetCurrentCamera
();
8
13
static
proto native
float
GetCurrentFOV();
14
24
static
proto native
void
InterpolateTo(
Camera
targetCamera,
float
time,
int
type);
25
29
static
proto native
bool
IsInterpolationComplete();
30
35
proto native
void
SetNearPlane(
float
nearPlane);
36
40
proto native
float
GetNearPlane();
41
45
proto native
void
SetActive
(
bool
active);
46
50
proto native
void
EnableSmooth(
bool
enable);
51
55
proto native
void
StopInterpolation();
56
61
proto native
bool
IsActive
();
62
67
proto native
void
SetFOV(
float
fov);
68
74
proto native
void
SetFocus(
float
distance,
float
blur);
75
80
proto native
void
LookAt(
vector
targetPos);
81
};
82
83
//-----------------------------------------------------------------------------
84
class
FreeDebugCamera
extends
Camera
85
{
90
static
proto native FreeDebugCamera GetInstance();
91
97
proto native
bool
IsPlayerMove();
98
103
proto native
void
SetFreezed(
bool
freezed);
104
109
proto native
bool
IsFreezed();
110
115
proto native
Object
GetCrosshairObject();
116
};
Camera
Definition
camera.c:85
Entity
Definition
camera.c:2
Object
Definition
objecttyped.c:2
vector
Definition
enconvert.c:106
GetCurrentCamera
proto native DayZPlayerCamera GetCurrentCamera()
-------------— camera additional functions ----------------------—
IsActive
bool IsActive()
Definition
modifierbase.c:130
SetActive
void SetActive()
Definition
trapbase.c:414
Daten
3_game
entities
camera.c
Generated by
1.12.0