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casingleuse.c
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2{
3 override int Execute( ActionData action_data )
4 {
5 if ( !action_data.m_Player )
6 {
7 return UA_ERROR;
8 }
9
10 return UA_FINISHED;
11 }
12};
const int UA_FINISHED
Definition constants.c:466
const int UA_ERROR
Definition constants.c:485