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ccinotruinedanddry.c
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1class CCINotRuinedAndDry extends CCIBase
2{
3 override bool Can( PlayerBase player, ItemBase item )
4 {
5 return ( item && !item.IsDamageDestroyed() && item.GetWet() <= 0 ) ;
6 }
7};
override bool Can(PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)