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cctself.c
Go to the documentation of this file.
1
class
CCTSelf
:
CCTBase
2
{
3
override
bool
Can(
PlayerBase
player, ActionTarget target )
4
{
5
return
( player && !player.IsDamageDestroyed());
6
}
7
8
override
bool
CanContinue(
PlayerBase
player, ActionTarget target )
9
{
10
return
Can(player, target);
11
}
12
};
CCTBase
Definition
cctbase.c:2
CCTSelf
Definition
cctself.c:2
PlayerBase
Definition
playerbaseclient.c:2
Daten
4_world
classes
useractionscomponent
targetconditionscomponents
cctself.c
Generated by
1.12.0