3 const int CHELATION_LIFETIME = 300;
4 const float CHELATION_STRENGTH = 1;
6 private float m_RegenTime;
17 m_RegenTime = CHELATION_LIFETIME;
22 override bool ActivateCondition(
PlayerBase player)
32 override string GetDebugText()
37 override string GetDebugTextSimple()
44 player.IncreaseHealingsCount();
50 player.DecreaseHealingsCount();
54 override bool DeactivateCondition(
PlayerBase player)
58 if (attachedTime >= m_RegenTime)
64 override void OnTick(
PlayerBase player,
float deltaT)
66 player.m_AgentPool.DrugsAttack(
EMedicalDrugsType.ANTIBIOTICS, CHELATION_STRENGTH * deltaT);