Dayz Explorer 1.28.160049
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ActionBase Member List

This is the complete list of members for ActionBase, including all inherited members.

ActionBase()ActionBaseprotected
ActionCleanup(ActionData action_data)ActionBaseprotected
ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotected
ActionConditionContinue(ActionData action_data)ActionBaseprotected
AddActionJuncture(ActionData action_data)ActionBaseprotected
ApplyModifiers(ActionData action_data)ActionBaseprotected
Can(PlayerBase player, ActionTarget target, ItemBase item, int condition_mask)ActionBaseprotected
Can(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotected
CanBePerformedFromInventory()ActionBaseprotected
CanBePerformedFromQuickbar()ActionBaseprotected
CanBePerformedWhileChangingStance()ActionBaseprotected
CanBeSetFromInventory()ActionBaseprotected
CanBeUsedInFreelook()ActionBaseprotected
CanBeUsedInRestrain()ActionBaseprotected
CanBeUsedInVehicle()ActionBaseprotected
CanBeUsedLeaning()ActionBaseprotected
CanBeUsedOnBack()ActionBaseprotected
CanBeUsedOnLadder()ActionBaseprotected
CanBeUsedRaised()ActionBaseprotected
CanBeUsedSwimming()ActionBaseprotected
CanBeUsedThrowing()ActionBaseprotected
CanBeUsedWithBrokenLegs()ActionBaseprotected
CanContinue(ActionData action_data)ActionBaseprotected
CanReceiveAction(ActionTarget target)ActionBaseprotected
CanTargetBeInVehicle()ActionBaseprotected
ClearActionJuncture(ActionData action_data)ActionBaseprotected
ClearInventoryReservationEx(ActionData action_data)ActionBaseprotected
ComputeConditionMask(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotectedstatic
CreateActionData()ActionBaseprotected
CreateConditionComponents()ActionBaseprotected
DisplayTargetInActionText()ActionBaseprotected
End(ActionData action_data)ActionBaseprotected
EndInput(ActionData action_data)ActionBaseprotected
EndRequest(ActionData action_data)ActionBaseprotected
GetActionCategory()ActionBaseprotected
GetAdminLogMessage(ActionData action_data)ActionBaseprotected
GetClosestPossibleStance(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotected
GetDisplayInteractObject(PlayerBase player, ActionTarget target)ActionBaseprotected
GetID()ActionBaseprotected
GetInput()ActionBaseprotected
GetInputType()ActionBaseprotected
GetProgress(ActionData action_data)ActionBaseprotected
GetProgressWidgetMultiplier(ActionData action_data)ActionBaseprotected
GetRefreshReservationTimerValue()ActionBaseprotected
GetSoundCategory(ActionData action_data)ActionBaseprotected
GetSpecialtyWeight()ActionBaseprotected
GetStanceMask(PlayerBase player)ActionBaseprotected
GetStanceMaskEx(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotected
GetState(ActionData action_data)ActionBaseprotected
GetTargetName(PlayerBase player, ActionTarget target)ActionBaseprotected
GetTargetSurfaceInfo(vector cursorHitPos)ActionBaseprotected
GetText()ActionBaseprotected
GetVariantID()ActionBaseprotected
GetVariantManager()ActionBaseprotected
GetVariants(out array< ref ActionBase > variants)ActionBaseprotected
GetVariantsCount()ActionBaseprotected
HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)ActionBaseprotected
HasProgress()ActionBaseprotected
HasProneException()ActionBaseprotected
HasTarget()ActionBaseprotected
HasVariants()ActionBaseprotected
InformPlayers(PlayerBase player, ActionTarget target, int state)ActionBaseprotected
InitConditionMask()ActionBaseprotected
Interrupt(ActionData action_data)ActionBaseprotected
InventoryReservation(ActionData action_data)ActionBaseprotected
IsBuilding(ActionTarget target)ActionBaseprotected
IsDamageDestroyed(ActionTarget target)ActionBaseprotected
IsDeploymentAction()ActionBaseprotected
IsDrink()ActionBaseprotected
IsEat()ActionBaseprotected
IsFullBody(PlayerBase player)ActionBaseprotected
IsFullBodyEx(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotected
IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)ActionBaseprotected
IsInstant()ActionBaseprotected
IsLocal()ActionBaseprotected
IsLockTargetOnUse()ActionBaseprotected
IsShaveSelf()ActionBaseprotected
IsTransport(ActionTarget target)ActionBaseprotected
IsUsingProxies()ActionBaseprotected
m_ActionIDActionBaseprotected
m_ConditionItemActionBaseprotected
m_ConditionMaskActionBaseprotected
m_ConditionTargetActionBaseprotected
m_FullBodyActionBaseprotected
m_InputActionBaseprotected
m_LockTargetOnUseActionBaseprotected
m_MessageParamActionBaseprotected
m_RefreshReservationTimerValueActionBaseprotected
m_SoundActionBaseprotected
m_SoundsActionBaseprotected
m_SpecialtyWeightActionBaseprotected
m_StanceMaskActionBaseprotected
m_TextActionBaseprotected
m_VariantIDActionBaseprotected
m_VariantManagerActionBaseprotected
MainItemAlwaysInHands()ActionBaseprotected
OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)ActionBaseprotected
OnEnd(ActionData action_data)ActionBaseprotected
OnEndClient(ActionData action_data)ActionBaseprotected
OnEndInput(ActionData action_data)ActionBaseprotected
OnEndRequest(ActionData action_data)ActionBaseprotected
OnEndServer(ActionData action_data)ActionBaseprotected
OnItemLocationChanged(ItemBase item)ActionBaseprotected
OnStart(ActionData action_data)ActionBaseprotected
OnStartClient(ActionData action_data)ActionBaseprotected
OnStartServer(ActionData action_data)ActionBaseprotected
OnUpdate(ActionData action_data)ActionBaseprotected
OnUpdateClient(ActionData action_data)ActionBaseprotected
OnUpdateServer(ActionData action_data)ActionBaseprotected
PlayActionSound(PlayerBase player)ActionBaseprotected
Post_SetupAction(ActionData action_data)ActionBaseprotected
ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data)ActionBaseprotected
RefreshActionJuncture(ActionData action_data)ActionBaseprotected
RefreshReservations(ActionData action_data)ActionBaseprotected
RemoveForceTargetAfterUse()ActionBaseprotected
SendMessageToClient(Object reciever, string message)ActionBaseprotected
SetID(int actionId)ActionBaseprotected
SetInput(ActionInput ai)ActionBaseprotected
SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)ActionBaseprotected
SetVariantID(int ID)ActionBaseprotected
Start(ActionData action_data)ActionBaseprotected
UpdateVariants(Object item, Object target, int componet_index)ActionBaseprotected
UseAcknowledgment()ActionBaseprotected
UseMainItem()ActionBaseprotected
WriteToContext(ParamsWriteContext ctx, ActionData action_data)ActionBaseprotected