| AddRefresherTime01(float fraction) | BaseBuildingBase | protected |
| AfterStoreLoad() | BaseBuildingBase | protected |
| AfterStoreLoad() | BaseBuildingBase | protected |
| AnimateFlag(float delta) | BaseBuildingBase | protected |
| AnimateFlagEx(float delta, PlayerBase player=null) | BaseBuildingBase | protected |
| CanBeRepairedToPristine() | BaseBuildingBase | protected |
| CanBeRepairedToPristine() | BaseBuildingBase | protected |
| CanCloseFence() | BaseBuildingBase | protected |
| CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | protected |
| CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | protected |
| CanDisplayAttachmentSlot(int slot_id) | BaseBuildingBase | protected |
| CanOpenFence() | BaseBuildingBase | protected |
| CanPutIntoHands(EntityAI parent) | BaseBuildingBase | protected |
| CanPutIntoHands(EntityAI parent) | BaseBuildingBase | protected |
| CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | protected |
| CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | protected |
| CanUseConstructionBuild() | BaseBuildingBase | protected |
| CheckFenceClosed() | BaseBuildingBase | protected |
| CheckFenceOpened() | BaseBuildingBase | protected |
| CheckGateState() | BaseBuildingBase | protected |
| CheckLoadedVariables(int max_duration) | BaseBuildingBase | protected |
| CloseFence() | BaseBuildingBase | protected |
| CreateAreaDamage(string slot_name, float rotation_angle=0) | BaseBuildingBase | protected |
| EEItemDetached(EntityAI item, string slot_name) | BaseBuildingBase | protected |
| Fence() | BaseBuildingBase | protected |
| GateAttachmentConditions(int slotId) | BaseBuildingBase | protected |
| GateAttachmentsSanityCheck() | BaseBuildingBase | protected |
| GetBarbedWire1() | BaseBuildingBase | protected |
| GetBarbedWire2() | BaseBuildingBase | protected |
| GetCamoNet() | BaseBuildingBase | protected |
| GetCombinationLock() | BaseBuildingBase | protected |
| GetConstructionKitType() | BaseBuildingBase | protected |
| GetConstructionKitType() | BaseBuildingBase | protected |
| GetGateState() | BaseBuildingBase | protected |
| GetKitSpawnPosition() | BaseBuildingBase | protected |
| GetKitSpawnPosition() | BaseBuildingBase | protected |
| GetMeleeTargetType() | BaseBuildingBase | protected |
| GetMeleeTargetType() | BaseBuildingBase | protected |
| GetRefresherTime01() | BaseBuildingBase | protected |
| HandleDropAttachment(ItemBase item) | BaseBuildingBase | protected |
| HandleRefreshers() | BaseBuildingBase | protected |
| HasFullyConstructedGate() | BaseBuildingBase | protected |
| HasHinges() | BaseBuildingBase | protected |
| HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | protected |
| HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | protected |
| InitRefresherData() | BaseBuildingBase | protected |
| InsertRefresherPosition() | BaseBuildingBase | protected |
| IsFacingCamera(string selection) | BaseBuildingBase | protected |
| IsFacingCamera(string selection) | BaseBuildingBase | protected |
| IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | protected |
| IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | protected |
| IsLocked() | BaseBuildingBase | protected |
| IsOpened() | BaseBuildingBase | protected |
| IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | protected |
| IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | protected |
| LogAnimateFlag(float newPhase, notnull PlayerBase player) | BaseBuildingBase | protected |
| m_FlagRefresherFrequency | BaseBuildingBase | protected |
| m_FlagRefresherMaxDuration | BaseBuildingBase | protected |
| m_GateState | BaseBuildingBase | protected |
| m_IsOpened | BaseBuildingBase | protected |
| m_IsOpenedClient | BaseBuildingBase | protected |
| m_SoundGate_End | BaseBuildingBase | protected |
| m_SoundGate_Start | BaseBuildingBase | protected |
| m_ToDiscard | BaseBuildingBase | protected |
| NameOverride(out string output) | BaseBuildingBase | protected |
| OnCEUpdate() | BaseBuildingBase | protected |
| OnDebugSpawn() | BaseBuildingBase | protected |
| OnDebugSpawn() | BaseBuildingBase | protected |
| OnDebugSpawnBuildExcludes() | BaseBuildingBase | protected |
| OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | protected |
| OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | protected |
| OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | protected |
| OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | protected |
| OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | protected |
| OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | protected |
| OnStoreLoad(ParamsReadContext ctx, int version) | BaseBuildingBase | protected |
| OnStoreLoad(ParamsReadContext ctx, int version) | BaseBuildingBase | protected |
| OnStoreSave(ParamsWriteContext ctx) | BaseBuildingBase | protected |
| OnStoreSave(ParamsWriteContext ctx) | BaseBuildingBase | protected |
| OnVariablesSynchronized() | BaseBuildingBase | protected |
| OnVariablesSynchronized() | BaseBuildingBase | protected |
| OpenFence() | BaseBuildingBase | protected |
| PostAreaDamageActions() | BaseBuildingBase | protected |
| RemoveRefresherPosition(int idx=-2) | BaseBuildingBase | protected |
| SetActions() | BaseBuildingBase | protected |
| SetActions() | BaseBuildingBase | protected |
| SetGateState(int state) | BaseBuildingBase | protected |
| SetOpenedState(bool state) | BaseBuildingBase | protected |
| SetRefresherActive(bool state) | BaseBuildingBase | protected |
| SetRefreshTimer01(float fraction) | BaseBuildingBase | protected |
| SoundGateCloseEnd() | BaseBuildingBase | protected |
| SoundGateCloseStart() | BaseBuildingBase | protected |
| SoundGateOpenStart() | BaseBuildingBase | protected |
| TerritoryFlag() | BaseBuildingBase | protected |
| TranslateSlotFromSelection(string selection_name, out int slot_id) | BaseBuildingBase | protected |
| UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false) | BaseBuildingBase | protected |
| ~TerritoryFlag() | BaseBuildingBase | protected |