Dayz Explorer 1.28.160049
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BaseBuildingBase Member List

This is the complete list of members for BaseBuildingBase, including all inherited members.

AddRefresherTime01(float fraction)BaseBuildingBaseprotected
AfterStoreLoad()BaseBuildingBaseprotected
AfterStoreLoad()BaseBuildingBaseprotected
AnimateFlag(float delta)BaseBuildingBaseprotected
AnimateFlagEx(float delta, PlayerBase player=null)BaseBuildingBaseprotected
CanBeRepairedToPristine()BaseBuildingBaseprotected
CanBeRepairedToPristine()BaseBuildingBaseprotected
CanCloseFence()BaseBuildingBaseprotected
CanDisplayAttachmentCategory(string category_name)BaseBuildingBaseprotected
CanDisplayAttachmentCategory(string category_name)BaseBuildingBaseprotected
CanDisplayAttachmentSlot(int slot_id)BaseBuildingBaseprotected
CanOpenFence()BaseBuildingBaseprotected
CanPutIntoHands(EntityAI parent)BaseBuildingBaseprotected
CanPutIntoHands(EntityAI parent)BaseBuildingBaseprotected
CanReceiveAttachment(EntityAI attachment, int slotId)BaseBuildingBaseprotected
CanReceiveAttachment(EntityAI attachment, int slotId)BaseBuildingBaseprotected
CanUseConstructionBuild()BaseBuildingBaseprotected
CheckFenceClosed()BaseBuildingBaseprotected
CheckFenceOpened()BaseBuildingBaseprotected
CheckGateState()BaseBuildingBaseprotected
CheckLoadedVariables(int max_duration)BaseBuildingBaseprotected
CloseFence()BaseBuildingBaseprotected
CreateAreaDamage(string slot_name, float rotation_angle=0)BaseBuildingBaseprotected
EEItemDetached(EntityAI item, string slot_name)BaseBuildingBaseprotected
Fence()BaseBuildingBaseprotected
GateAttachmentConditions(int slotId)BaseBuildingBaseprotected
GateAttachmentsSanityCheck()BaseBuildingBaseprotected
GetBarbedWire1()BaseBuildingBaseprotected
GetBarbedWire2()BaseBuildingBaseprotected
GetCamoNet()BaseBuildingBaseprotected
GetCombinationLock()BaseBuildingBaseprotected
GetConstructionKitType()BaseBuildingBaseprotected
GetConstructionKitType()BaseBuildingBaseprotected
GetGateState()BaseBuildingBaseprotected
GetKitSpawnPosition()BaseBuildingBaseprotected
GetKitSpawnPosition()BaseBuildingBaseprotected
GetMeleeTargetType()BaseBuildingBaseprotected
GetMeleeTargetType()BaseBuildingBaseprotected
GetRefresherTime01()BaseBuildingBaseprotected
HandleDropAttachment(ItemBase item)BaseBuildingBaseprotected
HandleRefreshers()BaseBuildingBaseprotected
HasFullyConstructedGate()BaseBuildingBaseprotected
HasHinges()BaseBuildingBaseprotected
HasProperDistance(string selection, PlayerBase player)BaseBuildingBaseprotected
HasProperDistance(string selection, PlayerBase player)BaseBuildingBaseprotected
InitRefresherData()BaseBuildingBaseprotected
InsertRefresherPosition()BaseBuildingBaseprotected
IsFacingCamera(string selection)BaseBuildingBaseprotected
IsFacingCamera(string selection)BaseBuildingBaseprotected
IsFacingPlayer(PlayerBase player, string selection)BaseBuildingBaseprotected
IsFacingPlayer(PlayerBase player, string selection)BaseBuildingBaseprotected
IsLocked()BaseBuildingBaseprotected
IsOpened()BaseBuildingBaseprotected
IsPlayerInside(PlayerBase player, string selection)BaseBuildingBaseprotected
IsPlayerInside(PlayerBase player, string selection)BaseBuildingBaseprotected
LogAnimateFlag(float newPhase, notnull PlayerBase player)BaseBuildingBaseprotected
m_FlagRefresherFrequencyBaseBuildingBaseprotected
m_FlagRefresherMaxDurationBaseBuildingBaseprotected
m_GateStateBaseBuildingBaseprotected
m_IsOpenedBaseBuildingBaseprotected
m_IsOpenedClientBaseBuildingBaseprotected
m_SoundGate_EndBaseBuildingBaseprotected
m_SoundGate_StartBaseBuildingBaseprotected
m_ToDiscardBaseBuildingBaseprotected
NameOverride(out string output)BaseBuildingBaseprotected
OnCEUpdate()BaseBuildingBaseprotected
OnDebugSpawn()BaseBuildingBaseprotected
OnDebugSpawn()BaseBuildingBaseprotected
OnDebugSpawnBuildExcludes()BaseBuildingBaseprotected
OnPartBuiltServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseprotected
OnPartBuiltServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseprotected
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)BaseBuildingBaseprotected
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)BaseBuildingBaseprotected
OnPartDismantledServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseprotected
OnPartDismantledServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseprotected
OnStoreLoad(ParamsReadContext ctx, int version)BaseBuildingBaseprotected
OnStoreLoad(ParamsReadContext ctx, int version)BaseBuildingBaseprotected
OnStoreSave(ParamsWriteContext ctx)BaseBuildingBaseprotected
OnStoreSave(ParamsWriteContext ctx)BaseBuildingBaseprotected
OnVariablesSynchronized()BaseBuildingBaseprotected
OnVariablesSynchronized()BaseBuildingBaseprotected
OpenFence()BaseBuildingBaseprotected
PostAreaDamageActions()BaseBuildingBaseprotected
RemoveRefresherPosition(int idx=-2)BaseBuildingBaseprotected
SetActions()BaseBuildingBaseprotected
SetActions()BaseBuildingBaseprotected
SetGateState(int state)BaseBuildingBaseprotected
SetOpenedState(bool state)BaseBuildingBaseprotected
SetRefresherActive(bool state)BaseBuildingBaseprotected
SetRefreshTimer01(float fraction)BaseBuildingBaseprotected
SoundGateCloseEnd()BaseBuildingBaseprotected
SoundGateCloseStart()BaseBuildingBaseprotected
SoundGateOpenStart()BaseBuildingBaseprotected
TerritoryFlag()BaseBuildingBaseprotected
TranslateSlotFromSelection(string selection_name, out int slot_id)BaseBuildingBaseprotected
UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false)BaseBuildingBaseprotected
~TerritoryFlag()BaseBuildingBaseprotected