Dayz Explorer 1.28.160049
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BoatScript Member List

This is the complete list of members for BoatScript, including all inherited members.

AddAction(typename actionName)BoatScriptprotected
BoatScript()BoatScriptprotected
CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)BoatScriptprotected
CanReachSeatFromDoors(string pSeatSelection, vector pFromPos, float pDistance=1.0)BoatScriptprotected
CanReachSeatFromSeat(int currentSeat, int nextSeat)BoatScriptprotected
CheckContactCache()BoatScriptprotected
CheckOperationalRequirements()BoatScriptprotected
CheckOperationalState()BoatScriptprotected
CleanupEffects()BoatScriptprotected
ClearWaterEffects()BoatScriptprotected
CrewCanGetThrough(int posIdx)BoatScriptprotected
DECAY_DAMAGEBoatScriptprotected
DECAY_FLAG_RANGEBoatScriptprotected
DECAY_FLIPPED_MULTBoatScriptprotected
DECAY_PLAYER_RANGEBoatScriptprotected
DECAY_TICK_FREQUENCYBoatScriptprotected
DecayHealthTick()BoatScriptprotected
DetectFlipped(VehicleFlippedContext ctx)BoatScriptprotected
DisableVicinityIcon()BoatScriptprotected
EEDelete(EntityAI parent)BoatScriptprotected
EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)BoatScriptprotected
EEOnCECreate()BoatScriptprotected
EOnFrame(IEntity other, float timeSlice)BoatScriptprotected
EOnPostSimulate(IEntity other, float timeSlice)BoatScriptprotected
EOnSimulate(IEntity other, float dt)BoatScriptprotected
FadeEngineSound(bool fadeIn)BoatScriptprotected
FlipVehicle()BoatScriptprotected
Get3rdPersonCameraType()BoatScriptprotected
GetActions(typename action_input_type, out array< ActionBase_Basic > actions)BoatScriptprotected
GetAnimInstance()BoatScriptprotected
GetDebugActions(out TSelectableActionInfoArrayEx outputList)BoatScriptprotected
GetMoveType()BoatScriptprotected
GetOwnerStateType()BoatScriptprotected
GetTransportCameraDistance()BoatScriptprotected
GetTransportCameraOffset()BoatScriptprotected
GetVehicleType()BoatScriptprotected
HandleBoatSplashSound()BoatScriptprotected
HandleEngineSound(EBoatEngineSoundState state)BoatScriptprotected
InitializeActions()BoatScriptprotected
IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4])BoatScriptprotected
IsInFlagRange()BoatScriptprotected
IsInventoryVisible()BoatScriptprotected
m_ContactDataBoatScriptprotected
m_DecayTimerBoatScriptprotected
m_EngineFadeDirectionBoatScriptprotected
m_EngineFadeTimeBoatScriptprotected
m_IsEngineSoundFadingBoatScriptprotected
m_MomentumPrevTickBoatScriptprotected
m_PlaySoundEngineStopNoFuelBoatScriptprotected
m_PlaySoundImpactHeavyBoatScriptprotected
m_PlaySoundImpactLightBoatScriptprotected
m_PlaySoundPushBoatBoatScriptprotected
m_SoundEngineEffectBoatScriptprotected
m_SoundEngineEffectDeletionBoatScriptprotected
m_SoundEngineStartBoatScriptprotected
m_SoundEngineStartNoFuelBoatScriptprotected
m_SoundEngineStopBoatScriptprotected
m_SoundEngineStopNoFuelBoatScriptprotected
m_SoundImpactHeavyBoatScriptprotected
m_SoundImpactLightBoatScriptprotected
m_SoundPushBoatBoatScriptprotected
m_SoundPushBoatEffectBoatScriptprotected
m_SoundWaterSplashBoatScriptprotected
m_SoundWaterSplashEffectBoatScriptprotected
m_SplashIncomingBoatScriptprotected
m_UpdateParticlesBoatScriptprotected
m_VelocityPrevTickBoatScriptprotected
m_WaterEffectsBoatScriptprotected
MarkCrewMemberDead(int crewMemberIndex)BoatScriptprotected
MarkCrewMemberUnconscious(int crewMemberIndex)BoatScriptprotected
OnAction(int action_id, Man player, ParamsReadContext ctx)BoatScriptprotected
OnBeforeEngineStart()BoatScriptprotected
OnContact(string zoneName, vector localPos, IEntity other, Contact data)BoatScriptprotected
OnDriverExit(Human player)BoatScriptprotected
OnEngineStart()BoatScriptprotected
OnEngineStop()BoatScriptprotected
OnIgnition()BoatScriptprotected
OnInput(float dt)BoatScriptprotected
OnSound(BoatSoundCtrl ctrl, float oldValue)BoatScriptprotected
OnVariablesSynchronized()BoatScriptprotected
OnVehicleJumpOutServer(GetOutTransportActionData data)BoatScriptprotected
PlaySound(string soundset, inout EffectSound sound, vector position=vector.Zero)BoatScriptprotected
RemoveAction(typename actionName)BoatScriptprotected
SetActions()BoatScriptprotected
SOUND_ENGINE_FADEBoatScriptprotected
SPLASH_THRESHOLDBoatScriptprotected
SPLASH_THRESHOLD_CONDITIONBoatScriptprotected
StopParticleUpdate()BoatScriptprotected
SyncSoundImpactHeavy()BoatScriptprotected
SyncSoundImpactLight()BoatScriptprotected
SyncSoundPushBoat(bool play)BoatScriptprotected
UpdateParticles(float timeSlice=0)BoatScriptprotected
~BoatScript()BoatScriptprotected