This is the complete list of members for ConstructionActionData, including all inherited members.
| CombineItems(ItemBase target, ItemBase item) | ConstructionActionData | protected |
| ConstructionActionData() | ConstructionActionData | protected |
| GetActionInitiator() | ConstructionActionData | protected |
| GetActualAttachmentToDetach() | ConstructionActionData | protected |
| GetAttachmentsFromSelection(EntityAI target, string selection, out array< EntityAI > attachments) | ConstructionActionData | protected |
| GetAttachmentSlotFromSelection(PlayerBase player, EntityAI target, ItemBase item_to_attach, string selection) | ConstructionActionData | protected |
| GetAttachmentsToDetachCount() | ConstructionActionData | protected |
| GetBuildPartAtIndex(int idx) | ConstructionActionData | protected |
| GetBuildPartNoToolAtIndex(int idx) | ConstructionActionData | protected |
| GetCombinationLock() | ConstructionActionData | protected |
| GetConstructionPartsCount() | ConstructionActionData | protected |
| GetCurrentBuildPart() | ConstructionActionData | protected |
| GetDialNumberText() | ConstructionActionData | protected |
| GetMainPartName() | ConstructionActionData | protected |
| GetMainPartNameNoTool() | ConstructionActionData | protected |
| GetSlotId() | ConstructionActionData | protected |
| GetTarget() | ConstructionActionData | protected |
| GetTargetPart() | ConstructionActionData | protected |
| m_ActionNoToolVariantManager | ConstructionActionData | protected |
| m_ActionVariantManager | ConstructionActionData | protected |
| m_AttachmentsIndex | ConstructionActionData | protected |
| OnUpdateActions(Object item, Object target, int component_index) | ConstructionActionData | protected |
| OnUpdateActionsNoTool(Object item, Object target, int component_index) | ConstructionActionData | protected |
| RefreshAttachmentsToDetach(EntityAI target, string main_part_name) | ConstructionActionData | protected |
| RefreshPartsToBuild(string main_part_name, ItemBase tool, bool use_tool=true) | ConstructionActionData | protected |
| ResetActionIndexes() | ConstructionActionData | protected |
| SetActionInitiator(PlayerBase action_initiator) | ConstructionActionData | protected |
| SetCombinationLock(CombinationLock combination_lock) | ConstructionActionData | protected |
| SetNextAttachmentIndex() | ConstructionActionData | protected |
| SetNextIndex() | ConstructionActionData | protected |
| SetSlotId(int slot_id) | ConstructionActionData | protected |
| SetTarget(Object target) | ConstructionActionData | protected |
| SetTargetPart(ConstructionPart target_part) | ConstructionActionData | protected |
| ~ConstructionActionData() | ConstructionActionData | protected |