Dayz Explorer 1.28.160049
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EntityAI Member List

This is the complete list of members for EntityAI, including all inherited members.

CanBeSkinned()EntityAIprotected
CanDropEntity(notnull EntityAI item)EntityAIprotected
CanPlaceItem(EntityAI item)EntityAIprotected
CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)EntityAIprotected
CanReachSeatFromDoors(string pSeatSelection, vector pFromPos, float pDistance=1.0)EntityAIprotected
CanReachSeatFromSeat(int currentSeat, int nextSeat)EntityAIprotected
CrewCanGetThrough(int posIdx)EntityAIprotected
CrewDeath(int posIdx)EntityAIprotected
CrewDriver()EntityAIprotected
CrewEntry(int posIdx, out vector pos, out vector dir)EntityAIprotected
CrewEntryWS(int posIdx, out vector pos, out vector dir)EntityAIprotected
CrewGetIn(Human player, int posIdx)EntityAIprotected
CrewGetOut(int posIdx)EntityAIprotected
CrewMember(int posIdx)EntityAIprotected
CrewMemberIndex(Human player)EntityAIprotected
CrewPositionIndex(int componentIdx)EntityAIprotected
CrewSize()EntityAIprotected
CrewTransform(int posIdx, out vector mat[4])EntityAIprotected
CrewTransformWS(int posIdx, out vector mat[4])EntityAIprotected
DebugFreeAreaAtDoor(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)EntityAIprotected
DetectFlipped(VehicleFlippedContext ctx)EntityAIprotected
DetectFlippedUsingSurface(VehicleFlippedContext ctx, float angleTolerance)EntityAIprotected
DisableVicinityIcon()EntityAIprotected
DropEntityImpl(InventoryMode mode, notnull EntityAI owner, notnull EntityAI item)EntityAIprotected
EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)EntityAIprotected
EEItemIntoHands(EntityAI item)EntityAIprotected
EEItemOutOfHands(EntityAI item)EntityAIprotected
ForceSwapEntitiesImpl(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)EntityAIprotected
Get3rdPersonCameraType()EntityAIprotected
GetActionCompNameFuel()EntityAIprotected
GetActionDistanceFuel()EntityAIprotected
GetAnimInstance()EntityAIprotected
GetDebugActions(out TSelectableActionInfoArrayEx outputList)EntityAIprotected
GetFlipContext()EntityAIprotected
GetHideIconMask()EntityAIprotected
GetImpactSurfaceType(IEntity other, Contact impact)EntityAIprotected
GetImpactSurfaceTypeEx(IEntity other, Contact impact, out int liquid)EntityAIprotected
GetMeleeTargetType()EntityAIprotected
GetMomentum()EntityAIprotected
GetMoveType()EntityAIprotected
GetOnItemAddedToHands()EntityAIprotected
GetOnItemRemovedFromHands()EntityAIprotected
GetOwnerStateType()EntityAIprotected
GetRefillPointPosWS()EntityAIprotected
GetRuinedMeleeAmmoType()EntityAIprotected
GetSeatAnimationType(int posIdx)EntityAIprotected
GetSeatIndexFromDoor(string pDoorSelection)EntityAIprotected
GetTransportCameraDistance()EntityAIprotected
GetTransportCameraOffset()EntityAIprotected
GetVehicleType()EntityAIprotected
HasEngineZoneReceivedHit()EntityAIprotected
InitImpactSoundData()EntityAIprotected
IsActionFlipped(Man player)EntityAIprotected
IsAnyCrewPresent()EntityAIprotected
IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight, inout vector extents, out vector transform[4])EntityAIprotected
IsAreaAtDoorFree(int currentSeat, float maxAllowedObjHeight=0.5, float horizontalExtents=0.5, float playerHeight=1.7)EntityAIprotected
IsFlipped()EntityAIprotected
IsHealthVisible()EntityAIprotected
IsIgnoredByConstruction()EntityAIprotected
IsIgnoredObject(Object o)EntityAIprotected
IsInTransport()EntityAIprotected
IsInventorySoftLocked()EntityAIprotected
IsTransport()EntityAIprotected
IsVitalSparkPlug()EntityAIprotected
JunctureDeleteItem(EntityAI item)EntityAIprotected
JunctureDropEntity(notnull EntityAI item)EntityAIprotected
JunctureForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)EntityAIprotected
JunctureSwapEntities(notnull EntityAI item1, notnull EntityAI item2)EntityAIprotected
JunctureTakeEntityAsAttachment(notnull EntityAI item)EntityAIprotected
JunctureTakeEntityAsAttachmentEx(notnull EntityAI item, int slot)EntityAIprotected
JunctureTakeEntityToCargo(notnull EntityAI item)EntityAIprotected
JunctureTakeEntityToHands(notnull EntityAI item)EntityAIprotected
JunctureTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
JunctureTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
JunctureTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)EntityAIprotected
JunctureTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
JunctureTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)EntityAIprotected
JunctureTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
JunctureTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)EntityAIprotected
LocalDestroyEntityInHands()EntityAIprotected
LocalDropEntity(notnull EntityAI item)EntityAIprotected
LocalForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)EntityAIprotected
LocalReplaceItemElsewhereWithNewInHands(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
LocalReplaceItemInHandsWithNew(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
LocalReplaceItemInHandsWithNewElsewhere(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
LocalReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
LocalSwapEntities(notnull EntityAI item1, notnull EntityAI item2)EntityAIprotected
LocalTakeEntityAsAttachment(notnull EntityAI item)EntityAIprotected
LocalTakeEntityAsAttachmentEx(notnull EntityAI item, int slot)EntityAIprotected
LocalTakeEntityToCargo(notnull EntityAI item)EntityAIprotected
LocalTakeEntityToHands(EntityAI item)EntityAIprotected
LocalTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
LocalTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
LocalTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)EntityAIprotected
LocalTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
LocalTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)EntityAIprotected
LocalTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
LocalTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)EntityAIprotected
m_DeadCrewMemberIndicesEntityAIprotected
m_EngineZoneReceivedHitEntityAIprotected
m_fuelPosEntityAIprotected
m_OnItemAddedToHandsEntityAIprotected
m_OnItemRemovedFromHandsEntityAIprotected
m_UnconsciousCrewMemberIndicesEntityAIprotected
MarkCrewMemberDead(int crewMemberIndex)EntityAIprotected
MarkCrewMemberUnconscious(int crewMemberIndex)EntityAIprotected
NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)EntityAIprotected
OnAction(int action_id, Man player, ParamsReadContext ctx)EntityAIprotected
OnContact(string zoneName, vector localPos, IEntity other, Contact data)EntityAIprotected
OnDrawOptics2D()EntityAIprotected
OnDriverEnter(Human player)EntityAIprotected
OnDriverExit(Human player)EntityAIprotected
OnGameplayDataHandlerSync()EntityAIprotected
OnInput(float dt)EntityAIprotected
OnItemInHandsChanged()EntityAIprotected
OnUpdate(float dt)EntityAIprotected
PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only=true)EntityAIprotected
PlaySound(SoundObject so, SoundObjectBuilder sob)EntityAIprotected
PlaySoundByAnimEvent(EAnimSoundEventID id)EntityAIprotected
PredictiveDropEntity(notnull EntityAI item)EntityAIprotected
PredictiveForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)EntityAIprotected
PredictiveMoveItemFromHandsToInventory()EntityAIprotected
PredictiveSwapEntities(notnull EntityAI item1, notnull EntityAI item2)EntityAIprotected
PredictiveTakeEntityAsAttachment(notnull EntityAI item)EntityAIprotected
PredictiveTakeEntityAsAttachmentEx(notnull EntityAI item, int slot)EntityAIprotected
PredictiveTakeEntityToCargo(notnull EntityAI item)EntityAIprotected
PredictiveTakeEntityToHands(EntityAI item)EntityAIprotected
PredictiveTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
PredictiveTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
PredictiveTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)EntityAIprotected
PredictiveTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
PredictiveTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)EntityAIprotected
PredictiveTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
PredictiveTakeOrSwapAttachment(notnull EntityAI item)EntityAIprotected
PredictiveTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)EntityAIprotected
ProcessImpactSound(IEntity other, Contact extra, float weight, out int surfaceHash)EntityAIprotected
ProcessImpactSoundEx(IEntity other, Contact extra, float weight, out int surfaceHash, out int liquidType)EntityAIprotected
Random()EntityAIprotected
Random01()EntityAIprotected
RandomFloat(float min, float max)EntityAIprotected
RandomRange(int pRange)EntityAIprotected
ReplaceItemElsewhereWithNewInHandsImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ReplaceItemInHandsWithNewElsewhereImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ReplaceItemInHandsWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ReplaceItemWithNewImpl(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ServerDropEntity(notnull EntityAI item)EntityAIprotected
ServerForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)EntityAIprotected
ServerReplaceItemElsewhereWithNewInHands(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ServerReplaceItemInHandsWithNew(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ServerReplaceItemInHandsWithNewElsewhere(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ServerReplaceItemWithNew(ReplaceItemWithNewLambdaBase lambda)EntityAIprotected
ServerSwapEntities(notnull EntityAI item1, notnull EntityAI item2)EntityAIprotected
ServerTakeEntityAsAttachment(notnull EntityAI item)EntityAIprotected
ServerTakeEntityAsAttachmentEx(notnull EntityAI item, int slot)EntityAIprotected
ServerTakeEntityToCargo(notnull EntityAI item)EntityAIprotected
ServerTakeEntityToHands(EntityAI item)EntityAIprotected
ServerTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
ServerTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
ServerTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)EntityAIprotected
ServerTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item)EntityAIprotected
ServerTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)EntityAIprotected
ServerTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)EntityAIprotected
SetEngineZoneReceivedHit(bool pState)EntityAIprotected
SetInventorySoftLock(bool status)EntityAIprotected
SetProcessUIWarning(bool state)EntityAIprotected
ShowZonesHealth()EntityAIprotected
StatGet(string name)EntityAIprotected
StatGetAsTime(string name, out string value)EntityAIprotected
StatGetCounter(string name, out string value)EntityAIprotected
StatInvokeUpdate()EntityAIprotected
StatRegister(string name)EntityAIprotected
StatSyncToClient()EntityAIprotected
StatUpdate(string name, float value)EntityAIprotected
StatUpdateByGivenPos(string name, vector pos)EntityAIprotected
StatUpdateByPosition(string name)EntityAIprotected
StatUpdateByTime(string name)EntityAIprotected
StopDeathDarkeningEffect()EntityAIprotected
SwapEntitiesImpl(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2)EntityAIprotected
Synchronize()EntityAIprotected
TakeEntityAsAttachmentExImpl(InventoryMode mode, notnull EntityAI item, int slot)EntityAIprotected
TakeEntityAsAttachmentImpl(InventoryMode mode, notnull EntityAI item)EntityAIprotected
TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item)EntityAIprotected
TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)EntityAIprotected
TakeEntityToInventoryImpl(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
TakeEntityToTargetAttachmentExImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot)EntityAIprotected
TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)EntityAIprotected
TakeEntityToTargetCargoExImpl(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col)EntityAIprotected
TakeEntityToTargetCargoImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)EntityAIprotected
TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)EntityAIprotected
TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)EntityAIprotected
Transport()EntityAIprotected
UpdateInventoryMenu()EntityAIprotected