Dayz Explorer 1.28.160049
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Hologram Member List

This is the complete list of members for Hologram, including all inherited members.

AddProjectionRotation(float addition)Hologramprotected
AlignProjectionOnTerrain(float timeslice)Hologramprotected
ANIMATION_INVENTORYHologramprotected
ANIMATION_PLACINGHologramprotected
CheckPowerSource()Hologramprotected
CorrectForWatchtower(int contactComponent, vector contactPos, PlayerBase player, Object hitObject)Hologramprotected
CorrectMaterialPathName()Hologramprotected
CreateTrigger()Hologramprotected
DEFAULT_MAX_PLACEMENT_HEIGHT_DIFFHologramprotectedstatic
DISTANCE_SMALL_PROJECTIONHologramprotected
DoesHaveProjection(ItemBase item)Hologramprotectedstatic
EvaluateCollision(ItemBase action_item=null)Hologramprotected
GetCollisionBoxSize(vector min_max[2])Hologramprotected
GetDefaultOrientation()Hologramprotected
GetHiddenSelection(string selection)Hologramprotected
GetLeftCloseProjectionVector()Hologramprotected
GetLeftFarProjectionVector()Hologramprotected
GetParentEntity()Hologramprotected
GetProjectionCollisionBox(out vector min_max[2])Hologramprotected
GetProjectionDiameter()Hologramprotected
GetProjectionEntity()Hologramprotected
GetProjectionEntityPosition(PlayerBase player)Hologramprotected
GetProjectionName(ItemBase item)Hologramprotected
GetProjectionOrientation()Hologramprotected
GetProjectionPosition()Hologramprotected
GetProjectionRadius()Hologramprotected
GetProjectionRotation()Hologramprotected
GetRightCloseProjectionVector()Hologramprotected
GetRightFarProjectionVector()Hologramprotected
GetUpdatePosition()Hologramprotected
HeightPlacementCheck()Hologramprotected
HideWhenClose(vector pos)Hologramprotected
Hologram(PlayerBase player, vector pos, ItemBase item)Hologramprotected
IsBaseFlat(vector contact_pos_left_close, vector contact_pos_right_close, vector contact_pos_left_far, vector contact_pos_right_far)Hologramprotected
IsBaseIntact(Object under_left_close, Object under_right_close, Object under_left_far, Object under_right_far)Hologramprotected
IsBaseStatic(Object objectToCheck)Hologramprotected
IsBaseViable()Hologramprotected
IsBehindObstacle()Hologramprotected
IsClippingRoof()Hologramprotected
IsColliding()Hologramprotected
IsCollidingAngle()Hologramprotected
IsCollidingBBox(ItemBase action_item=null)Hologramprotected
IsCollidingGPlot()Hologramprotected
IsCollidingPlayer()Hologramprotected
IsCollidingZeroPos()Hologramprotected
IsFenceOrWatchtowerKit()Hologramprotected
IsFloating()Hologramprotected
IsHidden()Hologramprotected
IsInTerrain()Hologramprotected
IsObjectStatic(Object obj)Hologramprotected
IsPlacementPermitted()Hologramprotected
IsProjectionTrap()Hologramprotected
IsSurfaceSea(vector position)Hologramprotected
IsSurfaceWater(vector position)Hologramprotected
IsUnderwater()Hologramprotected
LARGE_PROJECTION_DISTANCE_LIMITHologramprotected
LOOKING_TO_SKYHologramprotected
m_AlignToTerrainHologramprotected
m_ContactComponentHologramprotected
m_ContactDirHologramprotected
m_DefaultOrientationHologramprotected
m_FromAdjustedHologramprotected
m_IsCollidingHologramprotected
m_IsCollidingGPlotHologramprotected
m_IsCollidingPlayerHologramprotected
m_IsFloatingHologramprotected
m_IsHiddenHologramprotected
m_IsSlopeHologramprotected
m_ParentHologramprotected
m_PlayerHologramprotected
m_ProjectionHologramprotected
m_ProjectionTriggerHologramprotected
m_ProjectionTypenameHologramprotected
m_RotationHologramprotected
m_SelectionsToRefreshHologramprotected
m_SlopeToleranceHologramprotected
m_UpdatePositionHologramprotected
m_WatchtowerBlockedComponentNamesHologramprotectedstatic
m_WatchtowerIgnoreComponentNamesHologramprotectedstatic
m_y_p_r_previousHologramprotected
m_YawPitchRollLimitHologramprotected
PlaceEntity(EntityAI entity_for_placing)Hologramprotected
PLACEMENT_RC_END_OFFSETHologramprotected
PLACEMENT_RC_START_OFFSETHologramprotected
PROJECTION_TRANSITION_MAXHologramprotected
PROJECTION_TRANSITION_MINHologramprotected
ProjectionBasedOnParent()Hologramprotected
RefreshTrigger()Hologramprotected
RefreshVisual()Hologramprotected
SELECTION_INVENTORYHologramprotected
SELECTION_PLACINGHologramprotected
SetAnimations()Hologramprotected
SetHologramPosition(vector startPosition, float minProjectionDistance, float maxProjectionDistance, inout vector contactPosition)Hologramprotected
SetIsColliding(bool is_colliding)Hologramprotected
SetIsCollidingGPlot(bool is_colliding_gplot)Hologramprotected
SetIsCollidingPlayer(bool is_colliding)Hologramprotected
SetIsFloating(bool is_floating)Hologramprotected
SetIsHidden(bool is_hidden)Hologramprotected
SetOnGround(vector position)Hologramprotected
SetProjectionEntity(EntityAI projection)Hologramprotected
SetProjectionOrientation(vector orientation)Hologramprotected
SetProjectionPosition(vector position)Hologramprotected
SetSelectionToRefresh(string selection)Hologramprotected
SetSelectionToRefresh(array< string > selection)Hologramprotected
SetUpdatePosition(bool state)Hologramprotected
SMALL_PROJECTION_GROUNDHologramprotected
SMALL_PROJECTION_RADIUSHologramprotected
SmoothProjectionMovement(vector y_p_r, float timeslice)Hologramprotected
SPAWN_FLAGSHologramprotected
SubtractProjectionRotation(float subtraction)Hologramprotected
SUFFIX_MATERIAL_DEPLOYABLEHologramprotected
SUFFIX_MATERIAL_POWEREDHologramprotected
SUFFIX_MATERIAL_UNDEPLOYABLEHologramprotected
UpdateHologram(float timeslice)Hologramprotected
UpdateSelections()Hologramprotected
~Hologram()Hologramprotected