Dayz Explorer 1.28.160049
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InventoryItem Member List

This is the complete list of members for InventoryItem, including all inherited members.

AddLightSourceItem(ItemBase lightsource)InventoryItemprotected
AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)InventoryItemprotected
AddWet(float value)InventoryItemprotected
AffectLiquidContainerOnFill(int liquid_type, float amount)InventoryItemprotected
AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)InventoryItemprotected
AfterStoreLoad()InventoryItemprotected
AllowFoodConsumption()InventoryItemprotected
CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)InventoryItemprotected
CanBeConsumed(ConsumeConditionData data=null)InventoryItemprotected
CanBeCooked()InventoryItemprotected
CanBeCookedOnStick()InventoryItemprotected
CanBeDisinfected()InventoryItemprotected
CanBeMovedOverride()InventoryItemprotected
CanBeUsedForSuicide()InventoryItemprotected
CanDecay()InventoryItemprotected
CanDisplayCargo()InventoryItemprotected
CanEat()InventoryItemprotected
CanExplodeInFire()InventoryItemprotected
CanHaveWetness()InventoryItemprotected
CanPlayDeployLoopSound()InventoryItemprotected
CanProcessDecay()InventoryItemprotected
CanPutAsAttachment(EntityAI parent)InventoryItemprotected
CanPutInCargo(EntityAI parent)InventoryItemprotected
CanReceiveAttachment(EntityAI attachment, int slotId)InventoryItemprotected
CanReceiveItemIntoCargo(EntityAI item)InventoryItemprotected
CanReleaseAttachment(EntityAI attachment)InventoryItemprotected
CanRepair(ItemBase item_repair_kit)InventoryItemprotected
CheckForRoofLimited(float timeTresholdMS=3000)InventoryItemprotected
ClearInventory()InventoryItemprotected
ClearStartItemSoundServer()InventoryItemprotected
ClearStopItemSoundServer()InventoryItemprotected
Close()InventoryItemprotected
CombineItems(ItemBase other_item, bool use_stack_max=true)InventoryItemprotected
CombineItemsEx(EntityAI entity2, bool use_stack_max=true)InventoryItemprotected
ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)InventoryItemprotected
ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)InventoryItemprotected
ContainsAgent(int agent_id)InventoryItemprotected
ConvertEnergyToQuantity()InventoryItemprotected
CopyScriptPropertiesFrom(EntityAI oldItem)InventoryItemprotected
DeSerializeNumericalVars(array< float > floats)InventoryItemprotected
EEHealthLevelChanged(int oldLevel, int newLevel, string zone)InventoryItemprotected
EEOnAfterLoad()InventoryItemprotected
EEOnCECreate()InventoryItemprotected
GetActionWidgetOverride(out typename name)InventoryItemprotected
GetAgents()InventoryItemprotected
GetAttachmentSoundType()InventoryItemprotected
GetBaitEffectivity()InventoryItemprotected
GetBandagingEffectivity()InventoryItemprotected
GetCleanness()InventoryItemprotected
GetColor(out int r, out int g, out int b, out int a)InventoryItemprotected
GetColorString()InventoryItemprotected
GetDebugActions(out TSelectableActionInfoArrayEx outputList)InventoryItemprotected
GetDeployFinishSoundset()InventoryItemprotected
GetDeploySoundset()InventoryItemprotected
GetDeployTime()InventoryItemprotected
GetDryingIncrement(string pIncrementName)InventoryItemprotected
GetEnergy()InventoryItemprotected
GetFoldSoundset()InventoryItemprotected
GetFoodStage()InventoryItemprotected
GetHeadHidingSelection()InventoryItemprotected
GetHeatIsolation()InventoryItemprotected
GetHeatIsolationInit()InventoryItemprotected
GetItemAttachOffset()InventoryItemprotected
GetItemModelLength()InventoryItemprotected
GetItemOverheatThreshold()InventoryItemprotected
GetItemSize()InventoryItemprotected
GetItemSoundHandler()InventoryItemprotected
GetLightSourceItem()InventoryItemprotected
GetLiquidType()InventoryItemprotected
GetLiquidTypeInit()InventoryItemprotected
GetLockSoundSet()InventoryItemprotected
GetLockType()InventoryItemprotected
GetLoopDeploySoundset()InventoryItemprotected
GetLoopFoldSoundset()InventoryItemprotected
GetNumberOfItems()InventoryItemprotected
GetPlaceSoundset()InventoryItemprotected
GetProtectionLevel(int type, bool consider_filter=false, int system=0)InventoryItemprotected
GetQuantity()InventoryItemprotected
GetQuantityInit()InventoryItemprotected
GetQuantityMax()InventoryItemprotected
GetQuantityMin()InventoryItemprotected
GetQuantityNormalized()InventoryItemprotected
GetQuantityNormalizedScripted()InventoryItemprotected
GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)InventoryItemprotected
GetSingleInventoryItemWeight()InventoryItemprotected
GetSingleInventoryItemWeightEx()InventoryItemprotected
GetSoakingIncrement(string pIncrementName)InventoryItemprotected
GetStoreLoadedQuantity()InventoryItemprotected
GetTargetQuantityMax(int attSlotID=-1)InventoryItemprotected
GetTemperatureFreezeThreshold()InventoryItemprotected
GetTemperatureFreezeTime()InventoryItemprotected
GetTemperaturePerQuantityWeight()InventoryItemprotected
GetTemperatureThawThreshold()InventoryItemprotected
GetTemperatureThawTime()InventoryItemprotected
GetUnitWeight(bool include_wetness=true)InventoryItemprotected
GetValidFinishers()InventoryItemprotected
GetWeightSpecialized(bool forceRecalc=false)InventoryItemprotected
GetWet()InventoryItemprotected
GetWetInit()InventoryItemprotected
GetWetLevel()InventoryItemprotected
GetWetMax()InventoryItemprotected
GetWetMin()InventoryItemprotected
GetWrittenNoteData()InventoryItemprotected
HasFoodStage()InventoryItemprotected
HasQuantity()InventoryItemprotected
HidesSelectionBySlot()InventoryItemprotected
HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)InventoryItemprotected
IDToName(int id)InventoryItemprotected
InitItemSounds()InventoryItemprotected
InsertAgent(int agent, float count=1)InventoryItemprotected
IsActionTargetVisible()InventoryItemprotected
IsCargoException4x3(EntityAI item)InventoryItemprotected
IsColorSet()InventoryItemprotected
IsCombineAll(ItemBase other_item, bool use_stack_max=false)InventoryItemprotected
IsCoverFaceForShave(string slot_name)InventoryItemprotected
IsDeployable()InventoryItemprotected
IsDeploySound()InventoryItemprotected
IsFullQuantity()InventoryItemprotected
IsHeavyBehaviour()InventoryItemprotected
IsIgnoredByConstruction()InventoryItemprotected
IsItemBase()InventoryItemprotected
IsOneHandedBehaviour()InventoryItemprotected
IsOpen()InventoryItemprotected
IsPlaceSound()InventoryItemprotected
IsResultOfSplit()InventoryItemprotected
IsSoundSynchRemote()InventoryItemprotected
IsStoreLoad()InventoryItemprotected
IsTakeable()InventoryItemprotected
IsTwoHandedBehaviour()InventoryItemprotected
ITEM_SOUNDS_MAXInventoryItemprotected
KindOf(string tag)InventoryItemprotected
LoadAgents(ParamsReadContext ctx, int version)InventoryItemprotected
m_AdminLogInventoryItemprotected
m_CanBeDiggedInventoryItemprotected
m_ColorComponentAInventoryItemprotected
m_ColorComponentBInventoryItemprotected
m_ColorComponentGInventoryItemprotected
m_ColorComponentRInventoryItemprotected
m_CompatibleLocksInventoryItemprotected
m_ContinuousActionsInventoryItemprotected
m_DeployLoopSoundExInventoryItemprotected
m_HeadHidingSelectionsInventoryItemprotected
m_HideSelectionsBySlotInventoryItemprotected
m_InteractActionsInventoryItemprotected
m_IsDeploySoundInventoryItemprotected
m_IsPlaceSoundInventoryItemprotected
m_IsSoundSynchRemoteInventoryItemprotected
m_LightSourceItemInventoryItemprotected
m_LockingSoundInventoryItemprotected
m_LockSoundSetInventoryItemprotected
m_LockTypeInventoryItemprotected
m_PhysDropTimerInventoryItemprotected
m_SingleUseActionsInventoryItemprotected
m_SoundAttTypeInventoryItemprotected
m_SoundDeployInventoryItemprotected
m_SoundDeployFinishInventoryItemprotected
m_SoundPlaceInventoryItemprotected
m_SoundSyncPlayInventoryItemprotected
m_SoundSyncStopInventoryItemprotected
MessageToOwnerAction(string text)InventoryItemprotected
MessageToOwnerFriendly(string text)InventoryItemprotected
MessageToOwnerImportant(string text)InventoryItemprotected
MessageToOwnerStatus(string text)InventoryItemprotected
NameToID(string name)InventoryItemprotected
OnAction(int action_id, Man player, ParamsReadContext ctx)InventoryItemprotected
OnActivatedByItem(notnull ItemBase item)InventoryItemprotected
OnActivatedByTripWire()InventoryItemprotected
OnApply(PlayerBase player)InventoryItemprotected
OnAttachmentQuantityChanged(ItemBase item)InventoryItemprotected
OnAttachmentQuantityChangedEx(ItemBase item, float delta)InventoryItemprotected
OnCombine(ItemBase other_item)InventoryItemprotected
OnEnergyAdded()InventoryItemprotected
OnEnergyConsumed()InventoryItemprotected
OnInventoryEnter(Man player)InventoryItemprotected
OnInventoryExit(Man player)InventoryItemprotected
OnLiquidTypeChanged(int oldType, int newType)InventoryItemprotected
OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")InventoryItemprotected
OnPlacementStarted(Man player)InventoryItemprotected
OnQuantityChanged(float delta)InventoryItemprotected
OnRightClick()InventoryItemprotected
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)InventoryItemprotected
OnStoreLoad(ParamsReadContext ctx, int version)InventoryItemprotected
OnStoreSave(ParamsWriteContext ctx)InventoryItemprotected
OnSyncVariables(ParamsReadContext ctx)InventoryItemprotected
OnVariablesSynchronized()InventoryItemprotected
OnWetChanged(float newVal, float oldVal)InventoryItemprotected
OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)InventoryItemprotected
Open()InventoryItemprotected
PairWithDevice(notnull ItemBase otherDevice)InventoryItemprotected
PerformDamageSystemReinit()InventoryItemprotected
PlayAttachSound(string slot_type)InventoryItemprotected
PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryItemprotectedstatic
PlayDeployFinishSound()InventoryItemprotected
PlayDeployLoopSoundEx()InventoryItemprotected
PlayDeploySound()InventoryItemprotected
PlayDetachSound(string slot_type)InventoryItemprotected
PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryItemprotectedstatic
PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryItemprotectedstatic
PlayPlaceSound()InventoryItemprotected
PreLoadSoundAttachmentType()InventoryItemprotected
ProcessDecay(float delta, bool hasRootAsPlayer)InventoryItemprotected
ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)InventoryItemprotected
ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)InventoryItemprotected
ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)InventoryItemprotected
ProcessVariables()InventoryItemprotected
ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)InventoryItemprotected
RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)InventoryItemprotected
RemoveAgent(int agent_id)InventoryItemprotected
RemoveAllAgents()InventoryItemprotected
RemoveAllAgentsExcept(int agent_to_keep)InventoryItemprotected
RemoveAudioVisualsOnClient()InventoryItemprotected
RemoveLightSourceItem()InventoryItemprotected
Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)InventoryItemprotected
SaveAgents(ParamsWriteContext ctx)InventoryItemprotected
SerializeNumericalVars(array< float > floats_out)InventoryItemprotected
SetCanBeMovedOverride(bool setting)InventoryItemprotected
SetCleanness(int value, bool allow_client=false)InventoryItemprotected
SetColor(int r, int g, int b, int a)InventoryItemprotected
SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)InventoryItemprotected
SetIsDeploySound(bool is_deploy_sound)InventoryItemprotected
SetIsPlaceSound(bool is_place_sound)InventoryItemprotected
SetLiquidType(int value, bool allow_client=false)InventoryItemprotected
SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)InventoryItemprotected
SetQuantityMax()InventoryItemprotected
SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)InventoryItemprotected
SetQuantityToMinimum()InventoryItemprotected
SetResultOfSplit(bool value)InventoryItemprotected
SetStoreLoad(bool value)InventoryItemprotected
SetStoreLoadedQuantity(float value)InventoryItemprotected
SetTakeable(bool pState)InventoryItemprotected
SetWet(float value, bool allow_client=false)InventoryItemprotected
SetWetMax()InventoryItemprotected
SetZoneDamageCEInit()InventoryItemprotected
ShouldSplitQuantity(float quantity)InventoryItemprotected
SoundSynchRemote()InventoryItemprotected
SoundSynchRemoteReset()InventoryItemprotected
SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)InventoryItemprotected
SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)InventoryItemprotected
SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)InventoryItemprotected
SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)InventoryItemprotected
SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)InventoryItemprotected
SplitIntoStackMaxHands(PlayerBase player)InventoryItemprotected
SplitIntoStackMaxHandsClient(PlayerBase player)InventoryItemprotected
SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)InventoryItemprotected
SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)InventoryItemprotected
SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)InventoryItemprotected
SplitItem(PlayerBase player)InventoryItemprotected
SplitItemToInventoryLocation(notnull InventoryLocation dst)InventoryItemprotected
StartItemSoundServer(int id)InventoryItemprotected
StopDeployLoopSoundEx()InventoryItemprotected
StopItemDynamicPhysics()InventoryItemprotected
StopItemSoundServer(int id)InventoryItemprotected
StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryItemprotectedstatic
TransferAgents(int agents)InventoryItemprotected
UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryItemprotectedstatic
UpdateQuickbarShortcutVisibility(PlayerBase player)InventoryItemprotected
UsesGlobalDeploy()InventoryItemprotected
WriteVarsToCTX(ParamsWriteContext ctx)InventoryItemprotected