Dayz Explorer 1.28.160049
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ManBase Member List

This is the complete list of members for ManBase, including all inherited members.

AddAction(typename actionName, out TInputActionMap InputActionMap)ManBaseprotected
AddAction(typename actionName)ManBaseprotected
AddActiveNV(int type)ManBaseprotected
AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS)ManBaseprotected
AddItemToDelete(EntityAI item)ManBaseprotected
AddPlayerLoad(float addedload)ManBaseprotected
AddPossibleCoverFaceForShave()ManBaseprotected
AdjustBandana(EntityAI item, string slot_name)ManBaseprotected
AdjustShemag(EntityAI item, string slot_name)ManBaseprotected
AnimCommandCheck(HumanMoveCommandID mask)ManBaseprotected
AntibioticsAttack(float value)ManBaseprotected
ApplySplint()ManBaseprotected
BreakLegSound()ManBaseprotected
BrokenLegForceProne(bool forceOverride=false)ManBaseprotected
BrokenLegWalkShock()ManBaseprotected
CalculateVisibilityForAI()ManBaseprotected
CanBeRestrained()ManBaseprotected
CanBeTargetedByAI(EntityAI ai)ManBaseprotected
CanChangeStance(int previousStance, int newStance)ManBaseprotected
CanClimb(int climbType, SHumanCommandClimbResult climbRes)ManBaseprotected
CanConsumeFood(ConsumeConditionData data=null)ManBaseprotected
CanConsumeStamina(EStaminaConsumers consumer)ManBaseprotected
CanDeleteItems()ManBaseprotected
CanDropEntity(notnull EntityAI item)ManBaseprotected
CanEatAndDrink()ManBaseprotected
CanJump()ManBaseprotected
CanManipulateInventory()ManBaseprotected
CanPickupHeavyItem(notnull EntityAI item)ManBaseprotected
CanPlaceItem(EntityAI item)ManBaseprotected
CanReceiveItemIntoCargo(EntityAI item)ManBaseprotected
CanReceiveItemIntoHands(EntityAI item_to_hands)ManBaseprotected
CanRedirectToWeaponManager(notnull EntityAI item, out bool isActionPossible)ManBaseprotected
CanReleaseAttachment(EntityAI attachment)ManBaseprotected
CanReleaseCargo(EntityAI cargo)ManBaseprotected
CanRoll()ManBaseprotected
CanShave()ManBaseprotected
CanSpawnBreathVaporEffect()ManBaseprotected
CanSprint()ManBaseprotected
CanStartConsumingStamina(EStaminaConsumers consumer)ManBaseprotected
CanSwapItemInCargo(EntityAI child_entity, EntityAI new_entity)ManBaseprotected
CheckAndExecuteStackSplit(FindInventoryLocationType flags, notnull EntityAI item, notnull EntityAI target)ManBaseprotected
CheckAndExecuteStackSplitToInventoryLocation(InventoryLocation il, notnull EntityAI item)ManBaseprotected
CheckAnimationOverrides()ManBaseprotected
CheckForBurlap()ManBaseprotected
CheckForGag()ManBaseprotected
CheckHairClippingOnCharacterLoad()ManBaseprotected
CheckLiftWeapon()ManBaseprotected
CheckMeleeItemDamage(ItemBase item)ManBaseprotected
CheckSendSoundEvent()ManBaseprotected
CheckSoundEvent()ManBaseprotected
CheckZeroSoundEvent()ManBaseprotected
ClearInventory()ManBaseprotected
ClearLastUAMessage()ManBaseprotected
CloseInventoryMenu()ManBaseprotected
CloseMap()ManBaseprotected
CloseMapEx(bool cancelled)ManBaseprotected
CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)ManBaseprotected
CONTAMINATED_AREA_AMBIENTManBaseprotected
ContaminatedParticleAdjustment()ManBaseprotected
ConvertNonlethalDamage(float damage, DamageType damageType)ManBaseprotected
CreateCopyOfItemInInventory(ItemBase src)ManBaseprotected
CreateCopyOfItemInInventoryOrGround(ItemBase src)ManBaseprotected
CreateCopyOfItemInInventoryOrGroundEx(ItemBase src, bool markItemAsSplitResult=false)ManBaseprotected
CreateInInventory(string item_name, string cargo_type="", bool full_quantity=false)ManBaseprotected
DamageAllLegs(float inputDmg)ManBaseprotected
DealShock(float dmg)ManBaseprotected
DEBUG_INVENTORY_ACCESSManBaseprotectedstatic
DecreaseDiseaseCount()ManBaseprotected
DecreaseHealingsCount()ManBaseprotected
DepleteStaminaEx(EStaminaModifiers modifier, float dT=-1, float coef=1.0)ManBaseprotected
dmgDebugPrint(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)ManBaseprotected
DropAllItems()ManBaseprotected
DropHeavyItem()ManBaseprotected
DropItem(ItemBase item)ManBaseprotected
EEDelete(EntityAI parent)ManBaseprotected
EEHealthLevelChanged(int oldLevel, int newLevel, string zone)ManBaseprotected
EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)ManBaseprotected
EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos)ManBaseprotected
EEItemAttached(EntityAI item, string slot_name)ManBaseprotected
EEItemDetached(EntityAI item, string slot_name)ManBaseprotected
EEItemIntoHands(EntityAI item)ManBaseprotected
EEItemOutOfHands(EntityAI item)ManBaseprotected
EEKilled(Object killer)ManBaseprotected
EndFighting()ManBaseprotected
EndSurrenderRequest(SurrenderData data=null)ManBaseprotected
EOnFrame(IEntity other, float timeSlice)ManBaseprotected
EOnPostFrame(IEntity other, int extra)ManBaseprotected
FindCargoByBaseType(string searched_item)ManBaseprotected
FindQuickBarEntityIndex(EntityAI entity)ManBaseprotected
FixAllInventoryItems()ManBaseprotected
ForceUpdateInjuredState()ManBaseprotected
FreezeCheck()ManBaseprotected
GetActionManager()ManBaseprotected
GetActions(typename action_input_type, out array< ActionBase_Basic > actions)ManBaseprotected
GetAgents()ManBaseprotected
GetAimPosition()ManBaseprotected
GetArrowManager()ManBaseprotected
GetBleedingBits()ManBaseprotected
GetBleedingManagerRemote()ManBaseprotected
GetBleedingManagerServer()ManBaseprotected
GetBleedingSourceCount()ManBaseprotected
GetBordersImmunity()ManBaseprotected
GetBreathVapourLevel()ManBaseprotected
GetBrokenLegs()ManBaseprotected
GetCachedID()ManBaseprotected
GetCachedName()ManBaseprotected
GetCenter()ManBaseprotected
GetConstructionActionData()ManBaseprotected
GetCraftingManager()ManBaseprotected
GetCraftingRecipeID()ManBaseprotected
GetCurrentPlayerCamera()ManBaseprotected
GetCurrentRecipe()ManBaseprotected
GetDamageDealtEffect()ManBaseprotected
GetDebugActions(out TSelectableActionInfoArrayEx outputList)ManBaseprotected
GetDebugMonitorValues()ManBaseprotected
GetDefaultHitComponent()ManBaseprotected
GetDefaultHitPosition()ManBaseprotected
GetDrowningWaterLevelCheck()ManBaseprotected
GetEmoteManager()ManBaseprotected
GetFaceCoverageShaveValues()ManBaseprotectedstatic
GetFeetDamageMoveModifier()ManBaseprotected
GetFlagTendencyRaise()ManBaseprotected
GetFlashbangEffect()ManBaseprotected
GetHealthRegenSpeed()ManBaseprotected
GetHeatBufferDynamicMax()ManBaseprotected
GetHeatBufferStage()ManBaseprotected
GetHitComponentForAI()ManBaseprotected
GetHitPPEEnabled()ManBaseprotected
GetHologramLocal()ManBaseprotected
GetHologramServer()ManBaseprotected
GetImmunity()ManBaseprotected
GetImmunityLevel()ManBaseprotected
GetInColdArea()ManBaseprotected
GetItemInHands()ManBaseprotected
GetItemOnHead()ManBaseprotected
GetItemOnSlot(string slot_type)ManBaseprotected
GetLastFirePoint()ManBaseprotected
GetLastFirePointIndex()ManBaseprotected
GetLastFirePointRot()ManBaseprotected
GetLastMapInfo(out float scale, out vector pos)ManBaseprotected
GetLastShavedSeconds()ManBaseprotected
GetLastUAMessage()ManBaseprotected
GetLifeSpanState()ManBaseprotected
GetLiquidTendencyDrain()ManBaseprotected
GetLocalProjectionOrientation()ManBaseprotected
GetLocalProjectionPosition()ManBaseprotected
GetMagazineToReload(EntityAI weapon)ManBaseprotected
GetMapClosingSyncSent()ManBaseprotected
GetMapNavigationBehaviour()ManBaseprotected
GetMixedSoundStates()ManBaseprotected
GetModifiersManager()ManBaseprotected
GetNotifiersManager()ManBaseprotected
GetNVType()ManBaseprotected
GetNVTypesArray()ManBaseprotected
GetPlayerClass()ManBaseprotected
GetPlayerLoad()ManBaseprotected
GetPlayerSoundEventHandler()ManBaseprotected
GetPlayerSoundManagerServer()ManBaseprotected
GetPlayerStats()ManBaseprotected
GetPulseType()ManBaseprotected
GetQuickBarBonus()ManBaseprotected
GetQuickBarEntity(int index)ManBaseprotected
GetQuickBarSize()ManBaseprotected
GetRandomGeneratorSyncManager()ManBaseprotected
GetShakeLevel()ManBaseprotected
GetShockEffect()ManBaseprotected
GetSimplifiedShockNormalized()ManBaseprotected
GetSingleAgentCount(int agent_id)ManBaseprotected
GetSingleAgentCountNormalized(int agent_id)ManBaseprotected
GetStaminaHandler()ManBaseprotected
GetStaminaState()ManBaseprotected
GetStatBloodType()ManBaseprotected
GetStatBordersBlood()ManBaseprotected
GetStatBordersEnergy()ManBaseprotected
GetStatBordersHealth()ManBaseprotected
GetStatBordersToxicity()ManBaseprotected
GetStatBordersWater()ManBaseprotected
GetStatDiet()ManBaseprotected
GetStatEnergy()ManBaseprotected
GetStatHeatBuffer()ManBaseprotected
GetStatHeatComfort()ManBaseprotected
GetStatLevel(float stat_value, float critical, float low, float normal, float high)ManBaseprotected
GetStatLevelBlood()ManBaseprotected
GetStatLevelBorders(float stat_value, float critical, float low, float normal, float high, float max)ManBaseprotected
GetStatLevelEnergy()ManBaseprotected
GetStatLevelHealth()ManBaseprotected
GetStatLevelToxicity()ManBaseprotected
GetStatLevelWater()ManBaseprotected
GetStatSpecialty()ManBaseprotected
GetStatStamina()ManBaseprotected
GetStatToxicity()ManBaseprotected
GetStatTremor()ManBaseprotected
GetStatWater()ManBaseprotected
GetStatWet()ManBaseprotected
GetStomach()ManBaseprotected
GetSuitableFinisherHitComponents()ManBaseprotected
GetSymptomManager()ManBaseprotected
GetTemporaryResistanceToAgent(int agent)ManBaseprotected
GetTotalAgentCount()ManBaseprotected
GetTransferValues()ManBaseprotected
GetUndergroundBunkerHandler()ManBaseprotected
GetUndergroundHandler()ManBaseprotected
GetVirtualHud()ManBaseprotected
GetVisibilityCoef()ManBaseprotected
GetVoiceType()ManBaseprotected
GetWeaponManager()ManBaseprotected
GetWeaponObstruction()ManBaseprotected
GetWeightSpecialized(bool forceRecalc=false)ManBaseprotected
GiveShock(float shock)ManBaseprotected
HandleBrokenLegsSync()ManBaseprotected
HandleGlassesEffect()ManBaseprotected
HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx)ManBaseprotected
HasBloodyHands()ManBaseprotected
HasBloodyHandsEx()ManBaseprotected
HasCoveredFaceForShave()ManBaseprotected
HasDisease()ManBaseprotected
HasHealings()ManBaseprotected
HasHeatBuffer()ManBaseprotected
HeadingModel(float pDt, SDayZPlayerHeadingModel pModel)ManBaseprotected
HideClothing(ItemOptics optic, bool state)ManBaseprotected
HideHairSelections(ItemBase item, bool state)ManBaseprotected
ImmuneSystemTick(float value, float deltaT)ManBaseprotected
IncreaseDiseaseCount()ManBaseprotected
IncreaseHealingsCount()ManBaseprotected
InitEditor()ManBaseprotected
InitializeActions()ManBaseprotected
InsertAgent(int agent, float count=1)ManBaseprotected
IsAlreadyInFallingCommand(int pCurrentCommandID)ManBaseprotected
IsBleeding()ManBaseprotected
IsClimbing()ManBaseprotected
IsCurrentCameraAimedAtGround()ManBaseprotected
IsEmotePlaying()ManBaseprotected
IsFacingTarget(Object target)ManBaseprotected
IsFalling()ManBaseprotected
IsFighting()ManBaseprotected
IsHoldingBreath()ManBaseprotected
IsIgnoredByConstruction()ManBaseprotected
IsInFBEmoteState()ManBaseprotected
IsInProne()ManBaseprotected
IsInRasedProne()ManBaseprotected
IsInventorySoftLocked()ManBaseprotected
IsInventoryVisible()ManBaseprotected
IsInWater()ManBaseprotected
IsItemInInventory(EntityAI entity)ManBaseprotected
IsItemsToDelete()ManBaseprotected
IsJumpInProgress()ManBaseprotected
IsLanded(int pCurrentCommandID)ManBaseprotected
IsLeaning()ManBaseprotected
IsLiftWeapon()ManBaseprotected
IsMale()ManBaseprotected
IsManagingArrows()ManBaseprotected
IsMapCallbackCancelInput()ManBaseprotected
IsMapCallbackEndInput()ManBaseprotected
IsMapOpen()ManBaseprotected
IsNVGLowered()ManBaseprotected
IsNVGWorking()ManBaseprotected
IsOverloaded()ManBaseprotected
IsPlacingLocal()ManBaseprotected
IsPlacingServer()ManBaseprotected
IsPlayer()ManBaseprotected
IsPlayerDisconnected()ManBaseprotected
IsPlayerLoaded()ManBaseprotected
IsQBControl()ManBaseprotected
IsQuickFishing()ManBaseprotected
IsQuickRestrain()ManBaseprotected
IsRefresherSignalingViable()ManBaseprotected
IsRestrained()ManBaseprotected
IsRestrainPrelocked()ManBaseprotected
IsRestrainStarted()ManBaseprotected
IsRolling()ManBaseprotected
IsSelfAdjustingTemperature()ManBaseprotected
IsSprinting()ManBaseprotected
IsStance(int stance, int stanceMask)ManBaseprotected
IsSurrendered()ManBaseprotected
IsSwapBetweenHandsAndGroundLargeItem(notnull EntityAI item1, notnull EntityAI item2, out EntityAI item_hands, out EntityAI item_ground)ManBaseprotected
IsSyncedModifierActive(eModifierSyncIDs modifier)ManBaseprotected
IsTargetInActiveRefresherRange(EntityAI target)ManBaseprotected
IsUnconscious()ManBaseprotected
IsUnconsciousStateOnly()ManBaseprotected
IsWeaponObstructionBlockingADS()ManBaseprotected
IsWearingSplint()ManBaseprotected
ItemToInventoryManBaseprotected
JunctureDeleteItem(EntityAI item)ManBaseprotected
KillUndergroundHandler()ManBaseprotected
LockHandsUntilItemHeld()ManBaseprotected
m_ActionManagerManBaseprotected
m_ActionQBControlManBaseprotected
m_ActionsInitializeManBaseprotected
m_ActiveNVTypesManBaseprotected
m_ActivePrimarySymptomIDManBaseprotected
m_AddModifierManBaseprotected
m_AdminLogManBaseprotected
m_AgentPoolManBaseprotected
m_AgentsManBaseprotected
m_AllowQuickFishingManBaseprotected
m_AllowQuickRestrainManBaseprotected
m_AmbientContaminationManBaseprotected
m_AnalyticsTimerManBaseprotected
m_AnimCommandStartingManBaseprotected
m_aQuickBarLoadManBaseprotected
m_AreHandsLockedManBaseprotected
m_ArrowManagerManBaseprotected
m_BleedingBitsManBaseprotected
m_BleedingManagerRemoteManBaseprotected
m_BleedingManagerServerManBaseprotected
m_BleedingSourceCountManBaseprotected
m_BleedingSourcesLowManBaseprotectedstatic
m_BleedingSourcesUpManBaseprotectedstatic
m_BreathVapourManBaseprotected
m_BrokenLegsJunctureReceivedManBaseprotected
m_BrokenLegSoundManBaseprotected
m_BrokenLegStateManBaseprotected
m_CachedPlayerIDManBaseprotected
m_CachedPlayerNameManBaseprotected
m_CameraSwayModifierManBaseprotected
m_CanDisplayHitEffectPPEManBaseprotected
m_CanPlayBrokenLegSoundManBaseprotected
m_CargoLoadManBaseprotected
m_CharactersHeadManBaseprotected
m_CheckMeleeItemManBaseprotected
m_CheckPulseLastTargetManBaseprotected
m_ConstructionActionDataManBaseprotected
m_ContaminatedAreaCountManBaseprotected
m_ContaminatedAreaEffectEnabledManBaseprotected
m_ContaminatedAroundPlayerManBaseprotectedstatic
m_ContaminatedAroundPlayerTinyManBaseprotectedstatic
m_CorpseProcessingManBaseprotected
m_CorpseStateManBaseprotected
m_CorpseStateLocalManBaseprotected
m_CraftingInitialPosManBaseprotected
m_CraftingManagerManBaseprotected
m_CurrentCameraManBaseprotected
m_CurrentEffectTriggerManBaseprotected
m_CurrentShockManBaseprotected
m_DamageDealtEffectManBaseprotected
m_DatabaseIDManBaseprotected
m_DbgListSelectionManBaseprotected
m_DbgOptionsManBaseprotected
m_DbgSliderValueManBaseprotected
m_DeathCheckTimerManBaseprotected
m_DeathDarkeningParamManBaseprotected
m_DebugMonitorEnabledManBaseprotected
m_DebugMonitorValuesManBaseprotected
m_DecayedTextureManBaseprotected
m_DefaultHitPositionManBaseprotected
m_DirectionToCursorManBaseprotected
m_DiseaseCountManBaseprotected
m_EffectAreaCountManBaseprotected
m_EffectAreaOverlapManBaseprotected
m_EffectAreaTimeToTickManBaseprotected
m_EffectRadialManBaseprotected
m_EffectWidgetsManBaseprotected
m_EmoteManagerManBaseprotected
m_EmptyGlovesManBaseprotected
m_EnvironmentManBaseprotected
m_FlashbangEffectManBaseprotected
m_FliesEffManBaseprotected
m_FliesIndexManBaseprotected
m_ForceInjuryAnimMaskManBaseprotected
m_hacManBaseprotected
m_HasHeatBufferManBaseprotected
m_HCAnimHandlerManBaseprotected
m_HeadingRestrictDataManBaseprotected
m_HealingsCountManBaseprotected
m_HealthLevelManBaseprotected
m_HeatBufferDynamicMaxManBaseprotected
m_HeatBufferStageManBaseprotected
m_HideHairAnimatedManBaseprotected
m_HologramLocalManBaseprotected
m_HologramServerManBaseprotected
m_HudManBaseprotected
m_ImmunityBoostedManBaseprotected
m_InEffectAreaTypeManBaseprotected
m_InjuryHandlerManBaseprotected
m_InputActionMapManBaseprotected
m_InputActionMapAsTargetManBaseprotected
m_InputActionMapControledManBaseprotected
m_InsideEffectAreaManBaseprotected
m_InsideEffectAreaPrevManBaseprotected
m_InventoryActionHandlerManBaseprotected
m_InventorySoftLockCountManBaseprotected
m_InventorySoftLockedManBaseprotected
m_IsCraftingReadyManBaseprotected
m_IsDrowningManBaseprotected
m_IsFightingManBaseprotected
m_IsHeadingRestrictedManBaseprotected
m_IsHoldingBreathManBaseprotected
m_IsInColdAreaManBaseprotected
m_IsInWaterManBaseprotected
m_IsRestrainedManBaseprotected
m_IsRestrainedLocalManBaseprotected
m_IsRestrainPrelockedManBaseprotected
m_IsRestrainStartedManBaseprotected
m_IsRestrainStartedLocalManBaseprotected
m_IsVehicleSeatDriverManBaseprotected
m_Item1ManBaseprotected
m_Item2ManBaseprotected
m_ItemsToDeleteManBaseprotected
m_LastFirePointManBaseprotected
m_LastFirePointIndexManBaseprotected
m_LastFirePointRotManBaseprotected
m_LastMapPosManBaseprotected
m_LastMapScaleManBaseprotected
m_LastPostFrameTickTimeManBaseprotected
m_LastShockHitTimeManBaseprotected
m_LastTickManBaseprotected
m_LifespanLevelLocalManBaseprotected
m_LocalBrokenStateManBaseprotected
m_LocalProjectionOrientationManBaseprotected
m_LocalProjectionPositionManBaseprotected
m_LocalRefreshAnimStateIdxManBaseprotected
m_LoweredNVGHeadsetManBaseprotected
m_MapCloseRequestProcessedManBaseprotected
m_MapClosingSyncSentManBaseprotected
m_MapNavigationBehaviourManBaseprotected
m_MapOpenManBaseprotected
m_MedicalDrugsActiveManBaseprotected
m_MeleeDebugManBaseprotected
m_MixedSoundStatesManBaseprotected
m_ModifiersManagerManBaseprotected
m_ModuleRecipesManagerManBaseprotected
m_NotifiersManagerManBaseprotected
m_OnUnconsciousStartManBaseprotected
m_OnUnconsciousStopManBaseprotected
m_OriginalSlidePoseAngleManBaseprotected
m_PerformedAnimActionIDManBaseprotected
m_PersistentFlagsManBaseprotected
m_PlayerDisconnectProcessedManBaseprotected
m_PlayerLoadedManBaseprotected
m_PlayerSoundManagerClientManBaseprotected
m_PlayerSoundManagerServerManBaseprotected
m_PlayerStatsManBaseprotected
m_PlayerStomachManBaseprotected
m_PresenceNotifierManBaseprotected
m_ProcessAddEffectWidgetsManBaseprotected
m_ProcessAddGlassesEffectsManBaseprotected
m_ProcessRemoveEffectWidgetsManBaseprotected
m_ProcessRemoveGlassesEffectsManBaseprotected
m_ProcessUIWarningManBaseprotected
m_PulseTypeManBaseprotected
m_QBarItemsManBaseprotectedstatic
m_QuickBarBaseManBaseprotected
m_QuickBarBonusManBaseprotected
m_QuickBarFTManBaseprotected
m_QuickBarHoldManBaseprotected
m_RecipeAnimLengthManBaseprotected
m_RecipeIDManBaseprotected
m_RecipePickManBaseprotected
m_RecipesManBaseprotected
m_RefreshAnimStateIdxManBaseprotected
m_RGSManagerManBaseprotected
m_SaySoundBuilderManBaseprotected
m_SaySoundLastSetNameManBaseprotected
m_SaySoundObjectManBaseprotected
m_SaySoundParamsManBaseprotected
m_ServerPlayersManBaseprotectedstatic
m_ShakesManBaseprotected
m_ShakesForcedManBaseprotected
m_ShockDealtEffectManBaseprotected
m_ShockHandlerManBaseprotected
m_ShockSimplifiedManBaseprotected
m_ShowDbgUIManBaseprotected
m_SoftSkillsManagerManBaseprotected
m_SoundEventManBaseprotected
m_SoundEventParamManBaseprotected
m_SoundEventSentManBaseprotected
m_SoundFliesEffectManBaseprotected
m_StaminaHandlerManBaseprotected
m_StaminaParamManBaseprotected
m_StaminaStateManBaseprotected
m_StanceIndicatorManBaseprotected
m_StatEnergyManBaseprotected
m_StatHeatComfortManBaseprotected
m_StatToxicityManBaseprotected
m_StatTremorManBaseprotected
m_StatWaterManBaseprotected
m_SymptomManagerManBaseprotected
m_SyncedModifiersManBaseprotected
m_SyncedModifiersPrevManBaseprotected
m_TrasferValuesManBaseprotected
m_UALastMessageManBaseprotected
m_UALastMessageTimerManBaseprotected
m_UAParamManBaseprotected
m_UAParamMessageManBaseprotected
m_UAProgressParamManBaseprotected
m_UnconParamManBaseprotected
m_UnconRefillModifierManBaseprotected
m_UnconsciousEndTimeManBaseprotected
m_UnconsciousTimeManBaseprotected
m_UnconsciousVignetteTargetManBaseprotected
m_UndergroundBunkerHandlerManBaseprotected
m_UndergroundHandlerManBaseprotected
m_UndergroundPresenceManBaseprotected
m_VirtualHudManBaseprotected
m_VisibilityCoefManBaseprotected
m_WeaponManagerManBaseprotected
m_WorkingNVGHeadsetManBaseprotected
MapNavigationItemInPossession(EntityAI item)ManBaseprotected
MapNavigationItemNotInPossession(EntityAI item)ManBaseprotected
Message(string text, string style)ManBaseprotected
MessageAction(string text)ManBaseprotected
MessageFriendly(string text)ManBaseprotected
MessageImportant(string text)ManBaseprotected
MessageStatus(string text)ManBaseprotected
MovingShock(float legHealth, float highShock, float midShock, float lowShock)ManBaseprotected
NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)ManBaseprotected
OnAction(int action_id, Man player, ParamsReadContext ctx)ManBaseprotected
OnBleedingBegin()ManBaseprotected
OnBleedingEnd()ManBaseprotected
OnBleedingSourceAdded()ManBaseprotected
OnBleedingSourceRemoved()ManBaseprotected
OnBleedingSourceRemovedEx(ItemBase item)ManBaseprotected
OnCameraChanged(DayZPlayerCameraBase new_camera)ManBaseprotected
OnCommandClimbFinish()ManBaseprotected
OnCommandClimbStart()ManBaseprotected
OnCommandDeathStart()ManBaseprotected
OnCommandFallFinish()ManBaseprotected
OnCommandFallStart()ManBaseprotected
OnCommandHandlerTick(float delta_time, int pCurrentCommandID)ManBaseprotected
OnCommandLadderFinish()ManBaseprotected
OnCommandLadderStart()ManBaseprotected
OnCommandMelee2Finish()ManBaseprotected
OnCommandMelee2Start()ManBaseprotected
OnCommandMoveStart()ManBaseprotected
OnCommandSwimFinish()ManBaseprotected
OnCommandSwimStart()ManBaseprotected
OnCommandVehicleFinish()ManBaseprotected
OnCommandVehicleStart()ManBaseprotected
OnContaminatedAreaEnterServer()ManBaseprotected
OnContaminatedAreaExitServer()ManBaseprotected
OnDrowningEnd()ManBaseprotected
OnDrowningStart()ManBaseprotected
OnFreezeStateChangeClient()ManBaseprotected
OnGameplayDataHandlerSync()ManBaseprotected
OnHoldBreathEnd()ManBaseprotected
OnHoldBreathExhausted()ManBaseprotected
OnHoldBreathStart()ManBaseprotected
OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)ManBaseprotected
OnInventoryMenuClose()ManBaseprotected
OnInventoryMenuOpen()ManBaseprotected
OnJumpEnd(int pLandType=0)ManBaseprotected
OnJumpOutVehicleFinish(float carSpeed)ManBaseprotected
OnJumpStart()ManBaseprotected
OnLadder(float delta_time, HumanMovementState pState)ManBaseprotected
OnLand(int pCurrentCommandID, FallDamageData fallDamageData)ManBaseprotected
OnParticleEvent(string pEventType, string pUserString, int pUserInt)ManBaseprotected
OnPlayerIsNowInsideEffectAreaBeginClient()ManBaseprotected
OnPlayerIsNowInsideEffectAreaBeginServer()ManBaseprotected
OnPlayerIsNowInsideEffectAreaEndClient()ManBaseprotected
OnPlayerIsNowInsideEffectAreaEndServer()ManBaseprotected
OnPlayerLoaded()ManBaseprotected
OnPlayerReceiveFlashbangHitEnd()ManBaseprotected
OnPlayerReceiveFlashbangHitStart(bool visual)ManBaseprotected
OnPlayerRecievedHit()ManBaseprotected
OnQuickBarContinuousUseEnd(int slotClicked)ManBaseprotected
OnQuickBarContinuousUseStart(int slotClicked)ManBaseprotected
OnQuickbarSetEntityRequest(ParamsReadContext ctx)ManBaseprotected
OnQuickBarSingleUse(int slotClicked)ManBaseprotected
OnReceivedHit(ImpactEffectsData hitData)ManBaseprotected
OnRestrainChangeClient()ManBaseprotected
OnRestrainStart()ManBaseprotected
OnRestrainStartedChangeClient()ManBaseprotected
OnRollFinish()ManBaseprotected
OnRollStart(bool isToTheRight)ManBaseprotected
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)ManBaseprotected
OnScheduledTick(float deltaTime)ManBaseprotected
OnSelectPlayer()ManBaseprotected
OnSpawnedFromConsole()ManBaseprotected
OnStanceChange(int previousStance, int newStance)ManBaseprotected
OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx)ManBaseprotected
OnThrowingModeChange(bool change_to_enabled)ManBaseprotected
OnTick()ManBaseprotected
OnUnconsciousStart()ManBaseprotected
OnUnconsciousStop(int pCurrentCommandID)ManBaseprotected
OnUnconsciousUpdate(float pDt, int last_command)ManBaseprotected
OnUpdateEffectAreaServer(float timeSlice)ManBaseprotected
OnVariablesSynchronized()ManBaseprotected
OnVehicleSeatDriverEnter()ManBaseprotected
OnVehicleSeatDriverLeft()ManBaseprotected
OnVehicleSwitchSeat(int seatIndex)ManBaseprotected
OnVoiceEvent(PlayerSoundEventBase voice_event)ManBaseprotected
OnVoiceEventPlayback(PlayerSoundEventBase voice_event, AbstractWave callback, float playback_time)ManBaseprotected
OVERLOAD_LIMITManBaseprotected
PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only=true)ManBaseprotected
PlacingCancelLocal()ManBaseprotected
PlacingCancelServer()ManBaseprotected
PlacingCompleteLocal()ManBaseprotected
PlacingCompleteServer()ManBaseprotected
PlacingStartLocal(ItemBase item)ManBaseprotected
PlacingStartServer(ItemBase item)ManBaseprotected
PlayAttachmentDropSound()ManBaseprotected
PlaySound(string sound_name, float range, bool create_local=false)ManBaseprotected
PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false)ManBaseprotected
PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false, int param=0)ManBaseprotected
PlaySoundEventType(ESoundEventType soundType, int soundEventID, int param=0)ManBaseprotected
PredictiveDropEntity(notnull EntityAI item)ManBaseprotected
PredictiveForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)ManBaseprotected
PredictiveSwapEntities(notnull EntityAI item1, notnull EntityAI item2)ManBaseprotected
PredictiveTakeEntityToHands(EntityAI item)ManBaseprotected
PredictiveTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)ManBaseprotected
PredictiveTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)ManBaseprotected
PredictiveTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)ManBaseprotected
PredictiveTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item)ManBaseprotected
PredictiveTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)ManBaseprotected
PredictiveTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)ManBaseprotected
PredictiveTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)ManBaseprotected
PreloadDecayTexture()ManBaseprotected
PrintAgents()ManBaseprotected
ProcessADDModifier()ManBaseprotected
ProcessADSSyncResetRequest()ManBaseprotected
ProcessDrowning(float dT)ManBaseprotected
ProcessFeetDamageServer(int pUserInt)ManBaseprotected
ProcessHandDamage(float delta_time, HumanMovementState pState)ManBaseprotected
ProcessHoldBreath(float dT)ManBaseprotected
ProcessLiftWeapon()ManBaseprotected
QueueAddEffectWidget(array< int > effects)ManBaseprotected
QueueAddGlassesEffect(int id)ManBaseprotected
QueueRemoveEffectWidget(array< int > effects)ManBaseprotected
QueueRemoveGlassesEffect(int id)ManBaseprotected
QuickReloadWeapon(EntityAI weapon)ManBaseprotected
RadialQuickBarCombine(int slotClicked)ManBaseprotected
RadialQuickBarSingleUse(int slotClicked)ManBaseprotected
ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx)ManBaseprotected
RefreshHandAnimationState(int delay=0)ManBaseprotected
ReloadWeapon(EntityAI weapon, EntityAI magazine)ManBaseprotected
RemoveAction(typename actionName, out TInputActionMap InputActionMap)ManBaseprotected
RemoveAction(typename actionName)ManBaseprotected
RemoveActiveNV(int type)ManBaseprotected
RemoveAgent(int agent_id)ManBaseprotected
RemoveAllAgents()ManBaseprotected
RemoveAllItems()ManBaseprotected
RemovePossibleCoverFaceForShave()ManBaseprotected
RemoveQuickBarEntityShortcut(EntityAI entity)ManBaseprotected
RequestHandAnimationStateRefresh()ManBaseprotected
RequestResetADSSync()ManBaseprotected
RequestUnconsciousness(bool enable)ManBaseprotected
ResetActionEndInput()ManBaseprotected
ResetActiveNV()ManBaseprotected
ResetADSPlayerSync(int userDataType, ParamsReadContext ctx)ManBaseprotected
ResetConstructionActionData()ManBaseprotected
ResetPlayer(bool set_max)ManBaseprotected
RPC(int rpc_type, array< ref Param > params, bool guaranteed, PlayerIdentity recipient=NULL)ManBaseprotected
RunFightBlendTimer()ManBaseprotected
Save()ManBaseprotected
SaySoundSet(string name)ManBaseprotected
SendLiftWeaponSync(bool state, float obstruct=0)ManBaseprotected
SendSoundEvent(EPlayerSoundEventID id)ManBaseprotected
SendSoundEventEx(EPlayerSoundEventID id, int param=0)ManBaseprotected
SetActionEndInput(ActionBase action)ManBaseprotected
SetActions(out TInputActionMap InputActionMap)ManBaseprotected
SetActions()ManBaseprotected
SetActionsRemoteTarget(out TInputActionMap InputActionMap)ManBaseprotected
SetActionsRemoteTarget()ManBaseprotected
SetBleedingBits(int bits)ManBaseprotected
SetBloodyHands(bool show)ManBaseprotected
SetBloodyHandsEx(eBloodyHandsTypes type)ManBaseprotected
SetBrokenLegs(int stateId)ManBaseprotected
SetCheckMeleeItem(ItemBase item=null)ManBaseprotected
SetContaminatedEffect(bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, bool partDynaUpdate=false, int newBirthRate=0)ManBaseprotected
SetContaminatedEffectEx(bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset="", bool partDynaUpdate=false, int newBirthRate=0)ManBaseprotected
SetCraftingRecipeID(int recipeID)ManBaseprotected
SetDeathDarknessLevel(float duration, float tick_time)ManBaseprotected
SetDecayEffects(int effect=-1)ManBaseprotected
SetDefaultHitPosition(string pSelection)ManBaseprotected
SetDrowning(bool enable)ManBaseprotected
SetEnableQuickBarEntityShortcut(EntityAI entity, bool value)ManBaseprotected
SetFirstRecipe()ManBaseprotected
SetFlagTendencyRaise(bool state)ManBaseprotected
SetHairLevelToHide(int level, bool state, bool was_debug=false)ManBaseprotected
SetHeatBufferDynamicMax(float value)ManBaseprotected
SetHitPPEEnabled(bool enabled)ManBaseprotected
SetImmunityBoosted(bool boosted)ManBaseprotected
SetInColdArea(bool state)ManBaseprotected
SetInventorySoftLock(bool status)ManBaseprotected
SetInWater(bool pState)ManBaseprotected
SetLastFirePoint(vector last_fire_point)ManBaseprotected
SetLastFirePointIndex(int last_fire_point_index)ManBaseprotected
SetLastFirePointRot(float last_fire_point_rot)ManBaseprotected
SetLastMapInfo(float scale, vector pos)ManBaseprotected
SetLastShavedSeconds(int last_shaved_seconds)ManBaseprotected
SetLastUAMessage(string pMsg)ManBaseprotected
SetLegHealth()ManBaseprotected
SetLifeSpanStateVisible(int show_state)ManBaseprotected
SetLiftWeapon(int pJunctureID, ParamsReadContext ctx)ManBaseprotected
SetLiftWeapon(bool state, float obstruct=0)ManBaseprotected
SetLiquidTendencyDrain(bool state)ManBaseprotected
SetLoadedQuickBarItemBind(EntityAI entity, int index)ManBaseprotected
SetLocalProjectionOrientation(vector local_orientation)ManBaseprotected
SetLocalProjectionPosition(vector local_position)ManBaseprotected
SetMapClosingSyncSet(bool state)ManBaseprotected
SetMapOpen(bool state)ManBaseprotected
SetMixedSoundState(eMixedSoundStates state)ManBaseprotected
SetNewCharName()ManBaseprotected
SetNextRecipe()ManBaseprotected
SetNVGLowered(bool state)ManBaseprotected
SetNVGWorking(bool state)ManBaseprotected
SetPlayerDisconnected(bool state)ManBaseprotected
SetPlayerLoad(float load)ManBaseprotected
SetProcessUIWarning(bool state)ManBaseprotected
SetPulseType(EPulseType pulse_type)ManBaseprotected
SetQuickBarEntityShortcut(EntityAI entity, int index, bool force=false)ManBaseprotected
SetQuickFishing(bool enable)ManBaseprotected
SetQuickRestrain(bool enable)ManBaseprotected
SetRestrained(bool is_restrained)ManBaseprotected
SetRestrainPrelocked(bool restrain_prelock)ManBaseprotected
SetRestrainStarted(bool restrain_started)ManBaseprotected
SetShakesForced(int value)ManBaseprotected
SetStamina(int value, int range)ManBaseprotected
SetStaminaState(eStaminaState state)ManBaseprotected
SetTemporaryResistanceToAgent(int agent, float time)ManBaseprotected
SetToDelete(ParamsReadContext pCtx)ManBaseprotected
SetUnderground(EUndergroundPresence presence)ManBaseprotected
SetVisibilityCoef(float pVisibility)ManBaseprotected
ShavePlayer()ManBaseprotected
ShockRefill(float pDt)ManBaseprotected
SimplifyShock()ManBaseprotected
SimulateDeath(bool state)ManBaseprotected
SOUND_BREAK_LEGManBaseprotected
SpawnAI(string object_name, vector pos)ManBaseprotected
SpawnBreathVaporEffect()ManBaseprotected
SpawnDamageDealtEffect()ManBaseprotected
SpawnDamageDealtEffect2(Param param1=null, Param param2=null)ManBaseprotected
SpawnDrowningBubbles()ManBaseprotected
SpawnEntityOnGroundOnCursorDir(string object_name, float distance)ManBaseprotected
SpawnEntityOnGroundPos(string object_name, vector pos)ManBaseprotected
SpawnEntityOnGroundRaycastDispersed(string object_name, float raycastDistance=DEFAULT_SPAWN_DISTANCE, float radius=UAItemsSpreadRadius.DEFAULT)ManBaseprotected
SpawnFlashbangEffect(PlayerBase player, bool visual)ManBaseprotected
SpawnShockEffect(float intensity_max)ManBaseprotected
SPREAD_AGENTS_OBJECTSManBaseprotectedstatic
SPREAD_AGENTS_PROXY_CARGOSManBaseprotectedstatic
SpreadAgents()ManBaseprotected
SpreadAgentsEx(float distance=3, float chance=0.25)ManBaseprotected
StaminaHUDNotifier(bool show)ManBaseprotected
SwitchItemSelectionTexture(EntityAI item, string slot_name)ManBaseprotected
TakeEntityAsAttachmentImpl(InventoryMode mode, notnull EntityAI item)ManBaseprotected
TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item)ManBaseprotected
TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)ManBaseprotected
TakeEntityToInventoryImpl(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)ManBaseprotected
TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)ManBaseprotected
TakeEntityToTargetCargoImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)ManBaseprotected
TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)ManBaseprotected
TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)ManBaseprotected
TestSend()ManBaseprotected
ToggleHeatBufferVisibility(bool show)ManBaseprotected
ToggleHeatBufferVisibility(int heatbufferStage)ManBaseprotected
TogglePlacingLocal(ItemBase item=null)ManBaseprotected
TogglePlacingServer(int userDataType, ParamsReadContext ctx)ManBaseprotected
TryHideItemInHands(bool hide, bool force=false)ManBaseprotected
UnsetMixedSoundState(eMixedSoundStates state)ManBaseprotected
UpdateBrokenLegs(int stateId)ManBaseprotected
UpdateCorpseState()ManBaseprotected
UpdateCorpseStateVisual()ManBaseprotected
UpdateDelete()ManBaseprotected
UpdateHairSelectionVisibility(bool was_debug=false)ManBaseprotected
UpdateLighting()ManBaseprotected
UpdateMaskBreathWidget(notnull MaskBase mask, bool is_start=false)ManBaseprotected
UpdateMovementInertia()ManBaseprotected
UpdateQuickBarEntityVisibility(EntityAI entity)ManBaseprotected
UpdateQuickBarExtraSlots()ManBaseprotected
UpdateShoulderProxyVisibility(EntityAI item, string slot_name)ManBaseprotected
UpdateTranslatedSelections(SelectionTranslation stt)ManBaseprotected
~PlayerBase()ManBaseprotected